VR & AI-based mobile apps in enhancing independence of daily function in older adults...International Society for Gerontechnology 13th World Conference, October 22-26, 2022, Daegu, South Korea.

Purpose People with early dementia often presented with a diverse set of symptoms, including cognitive, emotional and behavioral domains. These will significantly hinder their safety, increase care demand in daily living and cause high pressure to their care-givers. The mobile application combing bo...

Descripción completa

Detalles Bibliográficos
Publicado en:Gerontechnology Vol. 21; pp. 1 - 2
Autores principales: Man, D. W. K., Lai, F. H. Y.
Formato: abstract proceedings research Journal Article
Publicado: International Society for Gerontechnology Oct2022
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=161396177&site=ehost-live
header:
  @attributes:
    shortDbName: ccm
    uiTerm: 161396177
    longDbName: CINAHL Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    dissinfo:
    jinfo:
      jid:
        15691101
        904R
      jtl: Gerontechnology
      issn: 15691101
      maglogo: N
    pubinfo:
      dt: Oct2022
      vid: 21
      pid: 54298
      pub: International Society for Gerontechnology
    artinfo:
      ui:
        161396177
        161396177
        161396177
        10.4017/gt.2022.21.s.607.opp3
        161396177
      ppf: 1
      ppct: 1
      formats:
      tig:
        atl: VR & AI-based mobile apps in enhancing independence of daily function in older adults...International Society for Gerontechnology 13th World Conference, October 22-26, 2022, Daegu, South Korea.
      aug:
        au:
          Man, D. W. K.
          Lai, F. H. Y.
        affil: Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Hong Kong
      sug:
        subj:
          Activities of Daily Living In Old Age
          Functional Status In Old Age
          Self-Efficacy In Old Age
          Virtual Reality
          Artificial Intelligence
          Mobile Applications
          Dementia Patients
          Aged
          Congresses and Conferences South Korea
          South Korea
          Aged: 65+ years
      ab: Purpose People with early dementia often presented with a diverse set of symptoms, including cognitive, emotional and behavioral domains. These will significantly hinder their safety, increase care demand in daily living and cause high pressure to their care-givers. The mobile application combing both virtual reality (VR) and artificial intelligence (AI) is the way to bring up an effective, low-cost and highly accessible solution to early detection and intervention in terms of cognitive and daily living function (Hung, et al. 2020). Method Through the development of a user-friendly and interesting mobile application, this pilot study aimed to promote a self-paced training routine among older adults. Four virtual training scenes (use of public transportation, supermarket shopping, money management and simple cooking) are critical to independent daily living of the older adults (Lai, et al., 2022). With the elements of game-like structure, the training motivation of older adults in using the application can be improved. Through analyzing the utilization pattern and training outcome, AI-system can offer individualized training contents according to the data gathered. Among these elderly users, we have divided them into high- (> 6 weeks) and low- users (≤ 6 weeks) groups and evaluated their change /improvement in the primary outcome measure (pre- and post- test), i.e. built-in outcome measures which is based on Chinese Multiple Errand Test (CMET) content. This serves as initial process of showing effectively of the Apps. Their Apps usage would be 2-3 times/weeks, each time 30mins or more. Results and Discussion Using independent t-test, it is found that there were statistically significant difference between the two users groups in achieving cumulative good scores, in terms of number of trophy obtained during Apps usage. High use groups received more trophy in three of the four modules as compared with low use group. It may be partly due to longer period of use, thus gaining the benefits of the training and becoming more proficient in the Apps content and coping better the cognitive demand and achieving goals set in each of the four modules. Using 1-way repeated measure ANOVA, we compared two groups (high and low use group) across 2 time points (first using and last using). It is found that means of number of correct (F(1,97)=48.67, p<0.001), and error shopping (F(1,97)=39.85, p<0.001) have shown improvement in high use group. It is suggested that the a user-friendly and interesting mobile application can promote self-paced cognitive training among older adults. Initial results seems to support the utilization pattern and training outcome via AI-system and the individualized training contents.
      pubtype: Academic Journal
      doctype:
        abstract
        proceedings
        research
        Journal Article
      ougenre: Article
    language: English
    refInfo:
    holdings:
      @attributes:
        islocal: N