Metaverse‐Based Learning Through Children's School Space Design.

Metaverse is understood with technological terms such as augmented reality, lifelogging, mirrored worlds, and virtual worlds, and using a metaverse platform is considered an emerging form of learning. Yet, its pedagogical features, such as self‐learning, collaborative learning, and learning‐by‐doing...

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Publicado en:International Journal of Art & Design Education Vol. 42; no. 1; pp. 125 - 139
Autores principales: Dreamson, Neal, Park, Gayoung
Formato: Artículo
Publicado: Wiley-Blackwell Feb2023
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Feb2023
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        atl: Metaverse‐Based Learning Through Children's School Space Design.
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        au:
          Dreamson, Neal
          Park, Gayoung
      su:
        Design education
        Distance education
        Courseware
        Virtual classrooms
        Primary education
        Virtual reality
        Collaborative learning
      sug:
        subj:
          Design education
          Distance education
          Courseware
          Virtual classrooms
          Primary education
          Virtual reality
          Collaborative learning
      keyword:
        children learning
        metaverse
        online learning
        primary education
        virtual learning environment
      ab: Metaverse is understood with technological terms such as augmented reality, lifelogging, mirrored worlds, and virtual worlds, and using a metaverse platform is considered an emerging form of learning. Yet, its pedagogical features, such as self‐learning, collaborative learning, and learning‐by‐doing, are identical to those of online learning. In this study, we argue that metaverse‐based learning refers to a new reality learners create by assuming that the existence of reality is different in the metaverse. We extracted six educational values in epistemological and ontological senses, reviewing the four realities of the metaverse, including virtual reality, augmented reality, mixed reality, and extended reality, which is a way to avoid technological determinists'; approach to education. Based on the values – bottom‐up, collaboration, authorship, ownership, interconnectivity, and community, primary school children's (year 5 & 6) groups (n = 20) redesigned 20 assigned school spaces such as classroom teacher office, science room, and music room on their chosen metaverse platforms. Throughout the thematic analysis of design artifacts, activity scenarios, and reflection & presentation, we discovered four themes: collaborative learning with co‐ownership and co‐authorship; being interconnected with all living and non‐living things; co‐participants with different roles; and transdisciplinary research‐driven learning, which is used to articulate a framework for metaverse‐based learning, which is different from online learning.
      pubtype: Academic Journal
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    language: English
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      custom: Copyright of International Journal of Art & Design Education is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
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          year: 2023
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