Exploring the Effects of Tasks with Different Decision-Making Levels on Ball Control, Passing Performance, and External Load in Youth Football.

This study aimed to understand how the design of decision-making tasks affects youth football players' ball control, passing performance, and external load. A total of 16 male youth football players (age: 12.94 ± 0.25 years) competed in various tasks based on the following levels of decision-making:...

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Publicado en:Children Vol. 10; no. 2; pp. 220 - 236
Autores principales: Coutinho, Diogo, Kelly, Adam Leigh, Santos, Sara, Figueiredo, Pedro, Pizarro, David, Travassos, Bruno
Formato: pictorial research tables/charts Journal Article
Publicado: MDPI Feb2023
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Feb2023
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        atl: Exploring the Effects of Tasks with Different Decision-Making Levels on Ball Control, Passing Performance, and External Load in Youth Football.
      aug:
        au:
          Coutinho, Diogo
          Kelly, Adam Leigh
          Santos, Sara
          Figueiredo, Pedro
          Pizarro, David
          Travassos, Bruno
        affil: University of Maia (UMAIA), 4475-690 Maia, Portugal
      sug:
        subj:
          Athletes, Male Psychosocial Factors
          Soccer
          Task Performance and Analysis
          Athletic Performance Evaluation
          Decision Making
          Human
          Male
          Child
          Pretest-Posttest Design
          Global Positioning System
          Descriptive Statistics
          Comparative Studies
          Coaches, Athletic
          Funding Source
          Child: 6-12 years
          Male
      ab: This study aimed to understand how the design of decision-making tasks affects youth football players' ball control, passing performance, and external load. A total of 16 male youth football players (age: 12.94 ± 0.25 years) competed in various tasks based on the following levels of decision-making: (i) low decision-making (Low DM), which consisted of a predefined ball control and passing sequence; (ii) moderate decision-making (Mod DM), which consisted of maintaining possession in a square with four players and two balls while maintaining the same position; and (iii) high decision-making (High DM), which consisted of a 3 vs. 3 + 2 neutral players ball possession game. The study design consisted of a pre–post design (a 6 min pre-test game, a 6 min intervention, and a 6 min post-test game). The players' ball control and passing performance were measured using the game performance evaluation tool and notational analysis, while GPS data were used to determine their physical performance. The pre–post test analysis revealed decrements in players' ability to identify more offensive players after the Mod DM task (W = 9.50, p = 0.016), while there was an increase in their ability to receive the ball towards the space following the High DM task (t = −2.40, p = 0.016). Analysis between groups showed lower values in most ball control variables for the Low DM task compared to the Mod DM task (ball control execution, p = 0.030; appropriateness, p = 0.031; motor space, p = 0.025), while there were also lower values in the distance covered while sprinting (p = 0.042). Overall, prescriptive tasks (Low DM) that are repetitive in nature may affect players' perceptual attunement, whereas static tasks (e.g., Mod DM) may limit their ability to locate players in more offensive positions. Moreover, game-based situations (High DM) seem to acutely enhance players' performance, possibly due to contextual dependency. Overall, coaches should carefully consider the type of practice structure when designing tasks that aim to improve players' technical skills in youth football.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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