Gamification in pharmacy education: a systematic quantitative literature review.

Objectives: Gamification involves applying game attributes to non-game contexts and its educational use is increasing. It is essential to review the outcomes and the efficacy of gamification to identify evidence to support its use in pharmacy education. This article: systematically and quantitativel...

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Publicado en:International Journal of Pharmacy Practice Vol. 31; no. 1; pp. 15 - 32
Autores principales: Hope, Denise L, Grant, Gary D, Rogers, Gary D, King, Michelle A
Formato: research systematic review tables/charts Journal Article
Publicado: Oxford University Press / USA Jan2023
Acceso en línea:Ver este registro en EBSCOhost