Beat Synchronization and Reading: The Feasibility of Music and Video Game Trainings.

The prevalence of reading disabilities ranges from 5% to 12%, making it important to support reading programs. More specifically, children with reading disabilities show difficulties in beat synchronization that requires fine audio-motor synchrony. This synchrony, which demonstrates temporal process...

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Published in:Music Therapy Perspectives Vol. 41; no. 1; pp. 19 - 28
Main Authors: Chen, Yu-Ling, Khoo, Didier
Format: pictorial research tables/charts Journal Article
Published: Oxford University Press / USA Spring2023
Online Access:View this record in EBSCOhost
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      dt: Spring2023
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      pub: Oxford University Press / USA
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        10.1093/mtp/miac016
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        atl: Beat Synchronization and Reading: The Feasibility of Music and Video Game Trainings.
      aug:
        au:
          Chen, Yu-Ling
          Khoo, Didier
        affil: Queens University of Charlotte , Charlotte, NC , USA
      sug:
        subj:
          Reading Disorders Therapy
          Music Therapy Methods
          Video Games Utilization
          Treatment Outcomes Evaluation
          Language Development Evaluation
          Human
          Male
          Child
          Southwestern United States
          Pretest-Posttest Design
          Reading
          Task Performance and Analysis
          Phonology
          Motor Skills
          Skill Acquisition
          Music
          Play and Playthings
          Questionnaires
          Descriptive Statistics
          Language Tests
          Child: 6-12 years
          Male
      ab: The prevalence of reading disabilities ranges from 5% to 12%, making it important to support reading programs. More specifically, children with reading disabilities show difficulties in beat synchronization that requires fine audio-motor synchrony. This synchrony, which demonstrates temporal processing skills, is linked to reading development. The purpose of the present study was to establish the feasibility of 2 music training programs for reading through practicing beat synchronization and to explore the preliminary efficacy of these programs for third graders identified as having reading challenges. Two participants attended the rhythmic music exercise group where they performed musical tasks set to a metronome beat. Two other participants attended the video game playing group where they played Donkey Konga. Each group attended a 30-minute session twice a week for 4 weeks. The Gray Oral Reading Test Fifth Edition (GORT-5) was used to assess reading ability. Selected subtests from the Comprehensive Test of Phonological Awareness Second Edition (CTOPP-2) were used to assess phonological processing. Feasibility data indicated that both programs were successfully implemented and well received by the participants. While preliminary-efficacy analysis demonstrated positive trends in the reading and phonological awareness tests for the rhythmic music exercise group and mixed results for the video game playing group, a large, controlled pilot study is needed to determine the effects of these training programs. Music therapists may potentially apply the proposed rhythmic music exercises to address reading-related goals.
      pubtype: Academic Journal
      doctype:
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        research
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      ougenre: Article
    language: English
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