Development and Beta Testing of Serious Game-Based Auditory Training Application to Enhance Perceptual Learning of Speech in Cochlear Implant Recipients.

Purpose: Computer-based applications became a popular option for auditory training, but their efficacy can be compromised by lack of users' compliance. Serious games are a new emerging field that promotes the use of games for purposes other than entertainment. The purpose of this clinical focus arti...

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Publicado en:American Journal of Audiology Vol. 32; pp. 261 - 274
Autor principal: Garadat, Soha N.
Formato: research tables/charts Journal Article
Publicado: American Speech-Language-Hearing Association Jun2023
Acceso en línea:Ver este registro en EBSCOhost
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      jtl: American Journal of Audiology
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    pubinfo:
      dt: Jun2023
      vid: 32
      pid: 42
      pub: American Speech-Language-Hearing Association
      place: Rockville, Maryland
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        10.1044/2023_AJA-22-00194
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        atl: Development and Beta Testing of Serious Game-Based Auditory Training Application to Enhance Perceptual Learning of Speech in Cochlear Implant Recipients.
      aug:
        au: Garadat, Soha N.
        affil: Department of Audiology and Speech-Language Pathology, Arizona School of Health Sciences, A.T. Still University, Mesa
      sug:
        subj:
          Software Design
          Mobile Applications
          Games
          Rehabilitation of Persons with Hearing Loss
          Learning Methods
          Speech Perception
          Cochlear Implant
          Human
          Action Research
          Questionnaires
          Summated Rating Scaling
          Scales
          Listening
          Male
          Female
          Child
          Adolescence
          Adult
          Middle Age
          Aged
          Feedback
          Reflection
          Interviews
          Usability Study
          Descriptive Statistics
          Mann-Whitney U Test
          Child: 6-12 years
          Adolescent: 13-18 years
          Adult: 19-44 years
          Middle Aged: 45-64 years
          Aged: 65+ years
          Male
          Female
      ab: Purpose: Computer-based applications became a popular option for auditory training, but their efficacy can be compromised by lack of users' compliance. Serious games are a new emerging field that promotes the use of games for purposes other than entertainment. The purpose of this clinical focus article was to describe the design and development of a new serious game-based auditory training application that aims at enhancing perceptual learning of speech in cochlear implant (CI) recipients. Method: Using a participatory action research protocol, three phases were used in the process of development of this application to ensure its appropriateness for the target population. There were eight participants in Phase I, 16 participants in Phase II, and 51 participants in Phase III. In Phase III, participants were required to provide feedback using an online questionnaire after a 1-week trial period. Results: Participants' feedback and reflection from each phase were used to enhance the design and functionality of the final application. Results from Phase III demonstrated that greater than 90% of participants in both groups rated their satisfaction with several features of the games 4 or more on a 5-point Likert scale, with 1 being very dissatisfied and 5 being very satisfied. Differences in mean ratings for some features were significantly different between the two groups, perhaps reflecting differences in their auditory abilities. Conclusion: Results demonstrated that participants were highly satisfied with several features of the application, suggesting its potential to offer CI users a unique training opportunity by presenting repetitive and structured listening exercises using serious games.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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