Development and Beta Testing of Serious Game-Based Auditory Training Application to Enhance Perceptual Learning of Speech in Cochlear Implant Recipients.
Purpose: Computer-based applications became a popular option for auditory training, but their efficacy can be compromised by lack of users' compliance. Serious games are a new emerging field that promotes the use of games for purposes other than entertainment. The purpose of this clinical focus arti...
| Publicado en: | American Journal of Audiology Vol. 32; pp. 261 - 274 |
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| Formato: | research tables/charts Journal Article |
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American Speech-Language-Hearing Association
Jun2023
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=164040704&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 164040704 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 10590889 5KS jtl: American Journal of Audiology issn: 10590889 maglogo: N pubinfo: dt: Jun2023 vid: 32 pid: 42 pub: American Speech-Language-Hearing Association place: Rockville, Maryland artinfo: ui: 164040704 164040704 164040704 10.1044/2023_AJA-22-00194 164040704 ppf: 261 ppct: 13 formats: fmt: @attributes: type: P tig: atl: Development and Beta Testing of Serious Game-Based Auditory Training Application to Enhance Perceptual Learning of Speech in Cochlear Implant Recipients. aug: au: Garadat, Soha N. affil: Department of Audiology and Speech-Language Pathology, Arizona School of Health Sciences, A.T. Still University, Mesa sug: subj: Software Design Mobile Applications Games Rehabilitation of Persons with Hearing Loss Learning Methods Speech Perception Cochlear Implant Human Action Research Questionnaires Summated Rating Scaling Scales Listening Male Female Child Adolescence Adult Middle Age Aged Feedback Reflection Interviews Usability Study Descriptive Statistics Mann-Whitney U Test Child: 6-12 years Adolescent: 13-18 years Adult: 19-44 years Middle Aged: 45-64 years Aged: 65+ years Male Female ab: Purpose: Computer-based applications became a popular option for auditory training, but their efficacy can be compromised by lack of users' compliance. Serious games are a new emerging field that promotes the use of games for purposes other than entertainment. The purpose of this clinical focus article was to describe the design and development of a new serious game-based auditory training application that aims at enhancing perceptual learning of speech in cochlear implant (CI) recipients. Method: Using a participatory action research protocol, three phases were used in the process of development of this application to ensure its appropriateness for the target population. There were eight participants in Phase I, 16 participants in Phase II, and 51 participants in Phase III. In Phase III, participants were required to provide feedback using an online questionnaire after a 1-week trial period. Results: Participants' feedback and reflection from each phase were used to enhance the design and functionality of the final application. Results from Phase III demonstrated that greater than 90% of participants in both groups rated their satisfaction with several features of the games 4 or more on a 5-point Likert scale, with 1 being very dissatisfied and 5 being very satisfied. Differences in mean ratings for some features were significantly different between the two groups, perhaps reflecting differences in their auditory abilities. Conclusion: Results demonstrated that participants were highly satisfied with several features of the application, suggesting its potential to offer CI users a unique training opportunity by presenting repetitive and structured listening exercises using serious games. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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