Comic Based Learning for Students with Visual Impairments.

Visual impairment can affect a student's ability to learn since their concept development when interacting with educational material is being limited. Learning activities based on images and visually rich content are mainstream learning methods, where facilitating students with visual impairments fo...

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Publicado en:International Journal of Disability, Development & Education Vol. 70; no. 5; pp. 769 - 788
Autores principales: Samarawickrama, Chamath, Lenadora, Damitha, Ranathunge, Rakhitha, De Silva, Yumantha, Perera, Indika, Welivita, Kalpani
Formato: cartoon computer program pictorial research tables/charts Journal Article
Publicado: Taylor & Francis Ltd Jul2023
Acceso en línea:Ver este registro en EBSCOhost
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        54Q
      jtl: International Journal of Disability, Development & Education
      issn: 1034912X
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    pubinfo:
      dt: Jul2023
      vid: 70
      iid: 5
      pid: 377
      pub: Taylor & Francis Ltd
      place: Philadelphia, Pennsylvania
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        10.1080/1034912X.2021.1916893
        164311353
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      tig:
        atl: Comic Based Learning for Students with Visual Impairments.
      aug:
        au:
          Samarawickrama, Chamath
          Lenadora, Damitha
          Ranathunge, Rakhitha
          De Silva, Yumantha
          Perera, Indika
          Welivita, Kalpani
        affil: Department of Computer Science and Engineering, University of Moratuwa, Moratuwa, Sri Lanka
      sug:
        subj:
          Vision Disorders
          Learning Methods
          Students
          Books Utilization
          Human
          Male
          Female
          Comparative Studies
          Open-Ended Questionnaires
          Surveys
          Emotions
          Teaching Materials
          Semantics
          User-Computer Interface
          Feedback
          Male
          Female
      ab: Visual impairment can affect a student's ability to learn since their concept development when interacting with educational material is being limited. Learning activities based on images and visually rich content are mainstream learning methods, where facilitating students with visual impairments for engaged learning can be challenging. For comic books, which have shown promising results in engaged student learning, this problem is more severe. To overcome this challenge, this research presents a novel voice synthesised learning method to reduce the gap between the learning experience of a student with visual impairments compared to a mainstream learning activity. Utilising comic books, the proposed technique and the tool developed extracts semantic content, stores them in a database, and generates an audio stream in multiple languages on the user's demand. To assess the usability of the system, a survey for a selected set of students with visual impairments was carried out. The results showed a mean rating of 5.76 out of 7 for the Informative Interest. Furthermore, a concept-mapping approach was used to analyse the feedback given through the open-ended questions. From the analysis, key concepts with an emphasis on positive emotions, willingness to try again, and features to be improved, were identified.
      pubtype: Academic Journal
      doctype:
        cartoon
        computer program
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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