Comic Based Learning for Students with Visual Impairments.
Visual impairment can affect a student's ability to learn since their concept development when interacting with educational material is being limited. Learning activities based on images and visually rich content are mainstream learning methods, where facilitating students with visual impairments fo...
| Publicado en: | International Journal of Disability, Development & Education Vol. 70; no. 5; pp. 769 - 788 |
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| Autores principales: | , , , , , |
| Formato: | cartoon computer program pictorial research tables/charts Journal Article |
| Publicado: |
Taylor & Francis Ltd
Jul2023
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=164311353&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 164311353 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 1034912X 54Q jtl: International Journal of Disability, Development & Education issn: 1034912X maglogo: N pubinfo: dt: Jul2023 vid: 70 iid: 5 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 164311353 150031866 164311353 164311353 10.1080/1034912X.2021.1916893 164311353 ppf: 769 ppct: 19 formats: tig: atl: Comic Based Learning for Students with Visual Impairments. aug: au: Samarawickrama, Chamath Lenadora, Damitha Ranathunge, Rakhitha De Silva, Yumantha Perera, Indika Welivita, Kalpani affil: Department of Computer Science and Engineering, University of Moratuwa, Moratuwa, Sri Lanka sug: subj: Vision Disorders Learning Methods Students Books Utilization Human Male Female Comparative Studies Open-Ended Questionnaires Surveys Emotions Teaching Materials Semantics User-Computer Interface Feedback Male Female ab: Visual impairment can affect a student's ability to learn since their concept development when interacting with educational material is being limited. Learning activities based on images and visually rich content are mainstream learning methods, where facilitating students with visual impairments for engaged learning can be challenging. For comic books, which have shown promising results in engaged student learning, this problem is more severe. To overcome this challenge, this research presents a novel voice synthesised learning method to reduce the gap between the learning experience of a student with visual impairments compared to a mainstream learning activity. Utilising comic books, the proposed technique and the tool developed extracts semantic content, stores them in a database, and generates an audio stream in multiple languages on the user's demand. To assess the usability of the system, a survey for a selected set of students with visual impairments was carried out. The results showed a mean rating of 5.76 out of 7 for the Informative Interest. Furthermore, a concept-mapping approach was used to analyse the feedback given through the open-ended questions. From the analysis, key concepts with an emphasis on positive emotions, willingness to try again, and features to be improved, were identified. pubtype: Academic Journal doctype: cartoon computer program pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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