The prevalence and use of emerging technologies in STEAM education: A systematic review of the literature.

Background: The advent of new and emerging technologies and industries has highlighted the need to equip youth with a unique skillset necessary to cope with a rapidly changing and complex digital era and adapt to modern societies' demands. This need has led to the development of teaching approaches...

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Publicado en:Journal of Computer Assisted Learning Vol. 39; no. 4; pp. 1061 - 1083
Autores principales: Leavy, Aisling, Dick, Lara, Meletiou‐Mavrotheris, Maria, Paparistodemou, Efi, Stylianou, Elena
Formato: research systematic review tables/charts Journal Article
Publicado: Wiley-Blackwell Aug2023
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Aug2023
      vid: 39
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1111/jcal.12806
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        atl: The prevalence and use of emerging technologies in STEAM education: A systematic review of the literature.
      aug:
        au:
          Leavy, Aisling
          Dick, Lara
          Meletiou‐Mavrotheris, Maria
          Paparistodemou, Efi
          Stylianou, Elena
        affil: Department of STEM Education, Mary Immaculate College, University of Limerick, Limerick, Ireland
      sug:
        subj:
          Science Education
          Technology Education
          Engineering Education
          Art Education
          Mathematics Education
          Information Technology Utilization
          Prevalence
          Teaching Methods
          Human
          Systematic Review
          ERIC Database
          Augmented Reality
          Motivation
          Robotics
          Software Design
          Printing, Three-Dimensional
          Music
          Performing Arts
          Drama
      ab: Background: The advent of new and emerging technologies and industries has highlighted the need to equip youth with a unique skillset necessary to cope with a rapidly changing and complex digital era and adapt to modern societies' demands. This need has led to the development of teaching approaches to equip students with creative and innovative skills to help prevent any future skills gap. This shift has fuelled the growth of STEAM (Science, Technology, Engineering, Arts and Mathematics) Education worldwide. Objectives: Our goal was to engage in a systematic review of the literature to identify the application and prevalence of emerging technologies within the landscape of STEAM Education. Methods: We engaged in a systematic review of the literature. Following the application of exclusion criteria to 461 studies, 43 studies were extracted and analysed. Findings and Conclusions: Analysis of these studies provides evidence of the fast‐growing use of innovative emerging technologies within the STEAM landscape across all levels of education, from early childhood to college‐level settings. Our analysis reveals an emphasis on developing STEAM‐related disciplinary knowledge and the desire to develop students' 21st‐century skills with a notable lack of targeted emphasis on developing understandings in the arts disciplines. We identify the need for carefully designed intervention studies involving collaboration between multidisciplinary STEAM experts that use high‐quality measures which support the development of inferences relating to learning outcomes arising from such interventions. Lay Description: The need to equip students with creative and innovative skills has fuelled the growth of STEAM (Science, Technology, Engineering, Arts and Mathematics) Education worldwide.Technology can play a vital role in STEAM education, offering boundless capabilities and possibilities for creating high‐quality learning experiences that foster students' innovation creativity, communication and collaboration, critical thinking, and problem‐solving skills.Currently, efforts are made by educational researchers and practitioners worldwide to tap the potential of technology to support STEAM learning environments.A need exists for empirical evidence to support assumptions and hypotheses concerning the role of technology in STEAM education.The article offers a systematic review of the literature to identify the application and prevalence of emerging technologies within the landscape of STEAM Education.The systematic review describes a variety of pioneering STEAM education initiatives that utilize emerging technologies in their designs, but also reveals the challenges and obstacles to integrating STEAM disciplines in a meaningful way.
      pubtype: Academic Journal
      doctype:
        research
        systematic review
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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