The prevalence and use of emerging technologies in STEAM education: A systematic review of the literature.
Background: The advent of new and emerging technologies and industries has highlighted the need to equip youth with a unique skillset necessary to cope with a rapidly changing and complex digital era and adapt to modern societies' demands. This need has led to the development of teaching approaches...
| Publicado en: | Journal of Computer Assisted Learning Vol. 39; no. 4; pp. 1061 - 1083 |
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| Autores principales: | , , , , |
| Formato: | research systematic review tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Aug2023
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=164914331&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 164914331 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Aug2023 vid: 39 iid: 4 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 164914331 162369923 164914331 164914331 10.1111/jcal.12806 164914331 ppf: 1061 ppct: 22 formats: tig: atl: The prevalence and use of emerging technologies in STEAM education: A systematic review of the literature. aug: au: Leavy, Aisling Dick, Lara Meletiou‐Mavrotheris, Maria Paparistodemou, Efi Stylianou, Elena affil: Department of STEM Education, Mary Immaculate College, University of Limerick, Limerick, Ireland sug: subj: Science Education Technology Education Engineering Education Art Education Mathematics Education Information Technology Utilization Prevalence Teaching Methods Human Systematic Review ERIC Database Augmented Reality Motivation Robotics Software Design Printing, Three-Dimensional Music Performing Arts Drama ab: Background: The advent of new and emerging technologies and industries has highlighted the need to equip youth with a unique skillset necessary to cope with a rapidly changing and complex digital era and adapt to modern societies' demands. This need has led to the development of teaching approaches to equip students with creative and innovative skills to help prevent any future skills gap. This shift has fuelled the growth of STEAM (Science, Technology, Engineering, Arts and Mathematics) Education worldwide. Objectives: Our goal was to engage in a systematic review of the literature to identify the application and prevalence of emerging technologies within the landscape of STEAM Education. Methods: We engaged in a systematic review of the literature. Following the application of exclusion criteria to 461 studies, 43 studies were extracted and analysed. Findings and Conclusions: Analysis of these studies provides evidence of the fast‐growing use of innovative emerging technologies within the STEAM landscape across all levels of education, from early childhood to college‐level settings. Our analysis reveals an emphasis on developing STEAM‐related disciplinary knowledge and the desire to develop students' 21st‐century skills with a notable lack of targeted emphasis on developing understandings in the arts disciplines. We identify the need for carefully designed intervention studies involving collaboration between multidisciplinary STEAM experts that use high‐quality measures which support the development of inferences relating to learning outcomes arising from such interventions. Lay Description: The need to equip students with creative and innovative skills has fuelled the growth of STEAM (Science, Technology, Engineering, Arts and Mathematics) Education worldwide.Technology can play a vital role in STEAM education, offering boundless capabilities and possibilities for creating high‐quality learning experiences that foster students' innovation creativity, communication and collaboration, critical thinking, and problem‐solving skills.Currently, efforts are made by educational researchers and practitioners worldwide to tap the potential of technology to support STEAM learning environments.A need exists for empirical evidence to support assumptions and hypotheses concerning the role of technology in STEAM education.The article offers a systematic review of the literature to identify the application and prevalence of emerging technologies within the landscape of STEAM Education.The systematic review describes a variety of pioneering STEAM education initiatives that utilize emerging technologies in their designs, but also reveals the challenges and obstacles to integrating STEAM disciplines in a meaningful way. pubtype: Academic Journal doctype: research systematic review tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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