Gore Galore: Literary Theory and Computer Games.

Computer games have not been adequately theorized within the humanities. In this paper a brief history of computer games is presented as a starting point for developing a topology of games and a theory of computer games as rhetorical artifacts suitable for critical study. The paper addresses the que...

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Publicado en:Computers & the Humanities Vol. 36; no. 3; pp. 345 - 359
Autor principal: Rockwell, Geoffrey
Formato: Artículo
Publicado: Springer Nature Aug2002
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        au: Rockwell, Geoffrey
        affil: Humanities Computing Centre, McMaster University, 1280 Main St. W., Hamilton, Ontario, Canada, L8S 4M2.
      su:
        Literary criticism
        Criticism
        Classical education
        History education
        Video games
        Application software
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          Literary criticism
          Criticism
          Classical education
          History education
          Video games
          Application software
      keyword:
        Bakhtin
        computer games
        interactive
        literary theory
        multi-media
      ab: Computer games have not been adequately theorized within the humanities. In this paper a brief history of computer games is presented as a starting point for developing a topology of games and a theory of computer games as rhetorical artifacts suitable for critical study. The paper addresses the question of why games should be treated seriously and suggests a theoretical approach based on Bakhtin's poetics of the novel where the experience of time and space (the chronotope) provides a framework of questions for discussing computer games.
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    language: English
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