The Intruder.

The article discusses the art project, "The Intruder," by Natalie Bookchin. Bookchin developed her interactive project by merging video games, literature, and social and political activism. The Intruder, is an Internet-based art project that uses a series of ten arcade-like game interfaces to tell a...

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Publicado en:Frontiers: A Journal of Women Studies Vol. 26; no. 1; pp. 43 - 48
Autor principal: Bookchin, Natalie
Formato: Artículo
Publicado: University of Nebraska Press 2005
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      ab: The article discusses the art project, "The Intruder," by Natalie Bookchin. Bookchin developed her interactive project by merging video games, literature, and social and political activism. The Intruder, is an Internet-based art project that uses a series of ten arcade-like game interfaces to tell a short love story by Jorge Luis Borges. Players move forward through a linear narrative only by shooting, fighting, catching, or colliding. Instead of winning a point, a player is rewarded with a piece of the narrative, told in a voice-over. Playing transforms readers into participants who are placed inside of the story. The Intruder, is not the only instance in which Bookchin uses the game format to express ideas. Bookchin's Metapet project encourages discussion about biological innovations while players manage an office full of genetically modified pets. Natalie Bookchin rejects labeling her pieces, as the labels tend to exclude or isolate viewers and participants. Definitions of net art and net activism are best constructed within the context of their exhibition and use. According to Bookchin, net art and net activism are not mutually exclusive.
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