The Intruder.
The article discusses the art project, "The Intruder," by Natalie Bookchin. Bookchin developed her interactive project by merging video games, literature, and social and political activism. The Intruder, is an Internet-based art project that uses a series of ten arcade-like game interfaces to tell a...
| Publicado en: | Frontiers: A Journal of Women Studies Vol. 26; no. 1; pp. 43 - 48 |
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| Formato: | Artículo |
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University of Nebraska Press
2005
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=17190517&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 17190517 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 01609009 FON jtl: Frontiers: A Journal of Women Studies issn: 01609009 maglogo: N pubinfo: dt: 2005 vid: 26 iid: 1 pid: 758 pub: University of Nebraska Press artinfo: ui: 17190517 10.1353/fro.2005.0001 ppf: 43 ppct: 5 formats: fmt: @attributes: type: P size: 623KB tig: atl: The Intruder. aug: au: Bookchin, Natalie su: Bookchin, Natalie Technology & women Internet Video games Activists Romance fiction Electronic games sug: subj: Bookchin, Natalie Technology & women Internet Video games Activists Romance fiction Electronic games ab: The article discusses the art project, "The Intruder," by Natalie Bookchin. Bookchin developed her interactive project by merging video games, literature, and social and political activism. The Intruder, is an Internet-based art project that uses a series of ten arcade-like game interfaces to tell a short love story by Jorge Luis Borges. Players move forward through a linear narrative only by shooting, fighting, catching, or colliding. Instead of winning a point, a player is rewarded with a piece of the narrative, told in a voice-over. Playing transforms readers into participants who are placed inside of the story. The Intruder, is not the only instance in which Bookchin uses the game format to express ideas. Bookchin's Metapet project encourages discussion about biological innovations while players manage an office full of genetically modified pets. Natalie Bookchin rejects labeling her pieces, as the labels tend to exclude or isolate viewers and participants. Definitions of net art and net activism are best constructed within the context of their exhibition and use. According to Bookchin, net art and net activism are not mutually exclusive. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Frontiers: A Journal of Women Studies is the property of University of Nebraska Press and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Frontiers: A Journal of Women Studies holder: University of Nebraska Press dt: @attributes: year: 2005 holdings: @attributes: islocal: N |
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