Influence of adaptive video gaming on quality of life and social relationships.
In recent years, the field of adaptive video gaming has been growing rapidly. However, its acceptance as an integral service within the rehabilitation field has been slow to develop and no studies have examined the benefits of providing adaptive gaming services for individuals with disabilities. 110...
| Publicado en: | Assistive Technology Vol. 35; no. 4; pp. 339 - 347 |
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| Autores principales: | , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Taylor & Francis Ltd
Jul2023
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=171914983&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 171914983 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 10400435 YVP jtl: Assistive Technology issn: 10400435 maglogo: Y pubinfo: dt: Jul2023 vid: 35 iid: 4 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 171914983 156396600 171914983 171914983 10.1080/10400435.2022.2067913 171914983 ppf: 339 ppct: 8 formats: fmt: @attributes: type: P tig: atl: Influence of adaptive video gaming on quality of life and social relationships. aug: au: Redepenning, Drew H. Huss, Sara A. Maddali, Shivaali affil: Physical Medicine and Rehabilitation, Albany Medical College, Albany, New York, USA sug: subj: Video Games Quality of Life Interpersonal Relations Persons with Disabilities Human Male Female Adolescence Adult Middle Age Internet Access Recreation Habits Assistive Technology Devices Questionnaires Personal Satisfaction Descriptive Statistics T-Tests One-Tailed Test Spearman's Rank Correlation Coefficient Pearson's Correlation Coefficient Confidence Intervals Adolescent: 13-18 years Adult: 19-44 years Middle Aged: 45-64 years Male Female ab: In recent years, the field of adaptive video gaming has been growing rapidly. However, its acceptance as an integral service within the rehabilitation field has been slow to develop and no studies have examined the benefits of providing adaptive gaming services for individuals with disabilities. 110 participants with 6 months or more of adaptive gaming experience took part in a self-administered survey which comprised of questions assessing gaming habits, quality of life, and social relationships. Most participants either Agreed or Strongly Agreed that adaptive gaming has had a significant positive influence on their quality of life (90.9%), satisfaction with life (87.3%), and social relationships (67.2%). Two thirds of participants reported using their adaptive equipment for tasks other than gaming. Individuals who game more often, and with others, had significantly higher Social Relationship scores (p = 0.007; p = 0.044), and gaming frequency had a significant positive correlation with the overall influence of adaptive gaming (p = 0.002). There are possible quality of life and social benefits from participation in adaptive gaming, as well as translation to functional tasks. Furthermore, gaming more frequently, gaming with others, and using adaptive gaming equipment for other tasks seems to correlate with greater benefits from adaptive gaming. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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