Influence of adaptive video gaming on quality of life and social relationships.

In recent years, the field of adaptive video gaming has been growing rapidly. However, its acceptance as an integral service within the rehabilitation field has been slow to develop and no studies have examined the benefits of providing adaptive gaming services for individuals with disabilities. 110...

Descripción completa

Detalles Bibliográficos
Publicado en:Assistive Technology Vol. 35; no. 4; pp. 339 - 347
Autores principales: Redepenning, Drew H., Huss, Sara A., Maddali, Shivaali
Formato: research tables/charts Journal Article
Publicado: Taylor & Francis Ltd Jul2023
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=171914983&site=ehost-live
header:
  @attributes:
    shortDbName: ccm
    uiTerm: 171914983
    longDbName: CINAHL Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    dissinfo:
    jinfo:
      jid:
        10400435
        YVP
      jtl: Assistive Technology
      issn: 10400435
      maglogo: Y
    pubinfo:
      dt: Jul2023
      vid: 35
      iid: 4
      pid: 377
      pub: Taylor & Francis Ltd
      place: Philadelphia, Pennsylvania
    artinfo:
      ui:
        171914983
        156396600
        171914983
        171914983
        10.1080/10400435.2022.2067913
        171914983
      ppf: 339
      ppct: 8
      formats:
        fmt:
          @attributes:
            type: P
      tig:
        atl: Influence of adaptive video gaming on quality of life and social relationships.
      aug:
        au:
          Redepenning, Drew H.
          Huss, Sara A.
          Maddali, Shivaali
        affil: Physical Medicine and Rehabilitation, Albany Medical College, Albany, New York, USA
      sug:
        subj:
          Video Games
          Quality of Life
          Interpersonal Relations
          Persons with Disabilities
          Human
          Male
          Female
          Adolescence
          Adult
          Middle Age
          Internet Access
          Recreation
          Habits
          Assistive Technology Devices
          Questionnaires
          Personal Satisfaction
          Descriptive Statistics
          T-Tests
          One-Tailed Test
          Spearman's Rank Correlation Coefficient
          Pearson's Correlation Coefficient
          Confidence Intervals
          Adolescent: 13-18 years
          Adult: 19-44 years
          Middle Aged: 45-64 years
          Male
          Female
      ab: In recent years, the field of adaptive video gaming has been growing rapidly. However, its acceptance as an integral service within the rehabilitation field has been slow to develop and no studies have examined the benefits of providing adaptive gaming services for individuals with disabilities. 110 participants with 6 months or more of adaptive gaming experience took part in a self-administered survey which comprised of questions assessing gaming habits, quality of life, and social relationships. Most participants either Agreed or Strongly Agreed that adaptive gaming has had a significant positive influence on their quality of life (90.9%), satisfaction with life (87.3%), and social relationships (67.2%). Two thirds of participants reported using their adaptive equipment for tasks other than gaming. Individuals who game more often, and with others, had significantly higher Social Relationship scores (p = 0.007; p = 0.044), and gaming frequency had a significant positive correlation with the overall influence of adaptive gaming (p = 0.002). There are possible quality of life and social benefits from participation in adaptive gaming, as well as translation to functional tasks. Furthermore, gaming more frequently, gaming with others, and using adaptive gaming equipment for other tasks seems to correlate with greater benefits from adaptive gaming.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
    refInfo:
    holdings:
      @attributes:
        islocal: N