What factors influence continuous usage intention of head-mounted display-based virtual reality content?: a cross-sectional survey.

Purpose The aim of this study was to explore the continuous usage intention of head-mounted display-based virtual reality (HMD-based VR) content among college students. The study also sought to understand how this intention is influenced by factors related to personal cognition, social aspects, VR c...

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Publicado en:Korean Journal of Women Health Nursing Vol. 29; no. 3; pp. 208 - 219
Autores principales: JeongSil Choi, Heakyung Moon, Mijeong Park
Formato: research tables/charts Journal Article
Publicado: Korean Academy of Women's Health Nursing Sep2023
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Sep2023
      vid: 29
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      pub: Korean Academy of Women's Health Nursing
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        172357263
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        10.4069/kjwhn.2023.09.11.02
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        atl: What factors influence continuous usage intention of head-mounted display-based virtual reality content?: a cross-sectional survey.
      aug:
        au:
          JeongSil Choi
          Heakyung Moon
          Mijeong Park
        affil: College of Nursing, Gachon University, Incheon, Korea
      sug:
        subj:
          Students, College Psychosocial Factors
          Virtual Reality Equipment and Supplies
          Virtual Reality Utilization
          Intention Evaluation
          Cognition
          Social Environment
          Human
          Male
          Female
          Child
          Adolescence
          Adult
          South Korea
          Descriptive Research
          Cross Sectional Studies
          Correlational Studies
          Questionnaires
          Convenience Sample
          Technology Addiction Evaluation
          Self-Efficacy
          Attitude to Change
          Motion Sickness
          User-Computer Interface
          Sociodemographic Factors
          Descriptive Statistics
          Data Analysis Software
          T-Tests
          One-Way Analysis of Variance
          Mann-Whitney U Test
          Kruskal-Wallis Test
          Pearson's Correlation Coefficient
          Funding Source
          Child: 6-12 years
          Adolescent: 13-18 years
          Adult: 19-44 years
          Male
          Female
      ab: Purpose The aim of this study was to explore the continuous usage intention of head-mounted display-based virtual reality (HMD-based VR) content among college students. The study also sought to understand how this intention is influenced by factors related to personal cognition, social aspects, VR content, and HMD-related elements. Methods This descriptive correlational study used a self-report questionnaire to survey 217 students from two universities in Korea who had prior experience with HMD-based VR content. Result: The mean score for continuous usage intention of HMD-based VR content was 2.59±0.57 points (range, 1-5 points). Regarding the average frequency of HMD-based VR content usage, 64.5% of participants reported using it 1 to 2 times, while 91.7% indicated a total HMD-based VR usage period of less than 6 months. Factors such as personal cognition, VR content, social aspects, and HMD-related elements had explanatory power of 35.1%, 10.7%, 4.4%, and 2.5%, respectively, for the continuous usage intention of HMD-based VR content. Additionally, engagement (β=.45, p<.001), influential others (β=.37, p<.001), environmental support (β=-.18, p=.030), and cyber sickness (β=-.21, p=.001) were identified as having a significant influence. Conclusioi When developing HMD-based VR content, strategies to improve users' personal cognition should be included. Additionally, it is necessary to develop strategies that enhance enjoyment and interest in the content, while also facilitating ongoing social support. Furthermore, coping strategies should be devised that take into account cyber sickness, a potential side effect of these devices.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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