What factors influence continuous usage intention of head-mounted display-based virtual reality content?: a cross-sectional survey.
Purpose The aim of this study was to explore the continuous usage intention of head-mounted display-based virtual reality (HMD-based VR) content among college students. The study also sought to understand how this intention is influenced by factors related to personal cognition, social aspects, VR c...
| Publicado en: | Korean Journal of Women Health Nursing Vol. 29; no. 3; pp. 208 - 219 |
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| Autores principales: | , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Korean Academy of Women's Health Nursing
Sep2023
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=172357263&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 172357263 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 12259543 5DI8 jtl: Korean Journal of Women Health Nursing issn: 12259543 maglogo: N pubinfo: dt: Sep2023 vid: 29 iid: 3 pid: 42056 pub: Korean Academy of Women's Health Nursing place: Seoul, <Blank> artinfo: ui: 172357263 172357263 172357263 10.4069/kjwhn.2023.09.11.02 172357263 ppf: 208 ppct: 11 formats: fmt: @attributes: type: P tig: atl: What factors influence continuous usage intention of head-mounted display-based virtual reality content?: a cross-sectional survey. aug: au: JeongSil Choi Heakyung Moon Mijeong Park affil: College of Nursing, Gachon University, Incheon, Korea sug: subj: Students, College Psychosocial Factors Virtual Reality Equipment and Supplies Virtual Reality Utilization Intention Evaluation Cognition Social Environment Human Male Female Child Adolescence Adult South Korea Descriptive Research Cross Sectional Studies Correlational Studies Questionnaires Convenience Sample Technology Addiction Evaluation Self-Efficacy Attitude to Change Motion Sickness User-Computer Interface Sociodemographic Factors Descriptive Statistics Data Analysis Software T-Tests One-Way Analysis of Variance Mann-Whitney U Test Kruskal-Wallis Test Pearson's Correlation Coefficient Funding Source Child: 6-12 years Adolescent: 13-18 years Adult: 19-44 years Male Female ab: Purpose The aim of this study was to explore the continuous usage intention of head-mounted display-based virtual reality (HMD-based VR) content among college students. The study also sought to understand how this intention is influenced by factors related to personal cognition, social aspects, VR content, and HMD-related elements. Methods This descriptive correlational study used a self-report questionnaire to survey 217 students from two universities in Korea who had prior experience with HMD-based VR content. Result: The mean score for continuous usage intention of HMD-based VR content was 2.59±0.57 points (range, 1-5 points). Regarding the average frequency of HMD-based VR content usage, 64.5% of participants reported using it 1 to 2 times, while 91.7% indicated a total HMD-based VR usage period of less than 6 months. Factors such as personal cognition, VR content, social aspects, and HMD-related elements had explanatory power of 35.1%, 10.7%, 4.4%, and 2.5%, respectively, for the continuous usage intention of HMD-based VR content. Additionally, engagement (β=.45, p<.001), influential others (β=.37, p<.001), environmental support (β=-.18, p=.030), and cyber sickness (β=-.21, p=.001) were identified as having a significant influence. Conclusioi When developing HMD-based VR content, strategies to improve users' personal cognition should be included. Additionally, it is necessary to develop strategies that enhance enjoyment and interest in the content, while also facilitating ongoing social support. Furthermore, coping strategies should be devised that take into account cyber sickness, a potential side effect of these devices. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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