The prevalence of internet gaming disorders and the associated psychosocial risk factors among adolescents in Malaysian secondary schools.

Internet Gaming Disorder (IGD) has been placed under the conditions for further study segment in DSM-5. The purpose of the current study was to develop a preliminary psychosocial model as a reference for providing appropriate intervention, particularly for adolescents with IGD. A total of 5290 adole...

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Publicado en:Clinical Child Psychology & Psychiatry Vol. 28; no. 4; pp. 1420 - 1435
Autores principales: Mohamed, Nor Firdous, Ab Manan, Norhafizah, Muhammad Firdaus Chan, Muhd Fadlin, Rahmatullah, Bahbibi, Abd Wahab, Rasidah, Baharudin, Siti Nor Amira, Govindasamy, Priyalatha, Abdulla, Kahar
Formato: research tables/charts Journal Article
Publicado: Sage Publications Inc. Oct2023
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Oct2023
      vid: 28
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      pub: Sage Publications Inc.
      place: Thousand Oaks, California
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        atl: The prevalence of internet gaming disorders and the associated psychosocial risk factors among adolescents in Malaysian secondary schools.
      aug:
        au:
          Mohamed, Nor Firdous
          Ab Manan, Norhafizah
          Muhammad Firdaus Chan, Muhd Fadlin
          Rahmatullah, Bahbibi
          Abd Wahab, Rasidah
          Baharudin, Siti Nor Amira
          Govindasamy, Priyalatha
          Abdulla, Kahar
        affil: Department of Psychology, Faculty of Human Development, Universiti Pendidikan Sultan Idris, Perak, Malaysia
      sug:
        subj:
          Models, Theoretical
          Internet Addiction Epidemiology
          Internet Addiction Therapy
          Risk Assessment
          Schools, Secondary Malaysia
          Internet Addiction Psychosocial Factors
          Human
          DSM
          Malaysia
          Adolescence
          Random Sample
          Questionnaires
          Descriptive Statistics
          Bivariate Statistics
          Stress, Psychological Complications
          Impulsive Behavior
          Sex Factors
          Time Factors
          Internet
          Friendship
          Parent-Child Relations
          Logistic Regression
          Mental Health
          Adolescent: 13-18 years
      ab: Internet Gaming Disorder (IGD) has been placed under the conditions for further study segment in DSM-5. The purpose of the current study was to develop a preliminary psychosocial model as a reference for providing appropriate intervention, particularly for adolescents with IGD. A total of 5290 adolescents from secondary schools in seven states in Malaysia were recruited by using proportionate random sampling. A standardized set of validated questionnaires such as DASS-21, BIS-11, and IGDS9-SF were distributed to participants that fulfilled the inclusion criteria. The prevalence of IGD among Malaysian adolescents was 3.5%. The bivariate analysis summarized that factors such as stress, impulsivity, gender, time spent using the internet, and relationship with parents and friends; have statistically significant associations with IGD. The logistic regression model revealed that adolescents with IGD were 9 times more likely to experience extremely severe stress (p < 0.001). Several psychosocial factors were associated strongly with IGD in the current study, however, mental health shows the most significant issues among adolescents with IGD. Immediate intervention through a psychological approach to internet gaming is needed from parents, schools, and also respective stakeholders. IGD may become one of the addictions diseases that cause deterioration in many aspects of an adolescent's future life without serious intervention.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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