What Are the Morals of Video Game Stories? A Content Analysis of the Most Popular Video Games.

A content analysis of moral content in the most popular video game franchises with stories between 1996 and 2021 was conducted. The results of the study revealed that there were, on average, 19 moral themes per 3-hour gameplay, and more acts followed basic moral principles. Binding morals (with grou...

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Publicado en:Journal of Broadcasting & Electronic Media Vol. 67; no. 4; pp. 553 - 574
Autores principales: Klimenko, Marina A., Kapadia, Kevin, Andre, Gaillot Jr
Formato: Artículo
Publicado: Broadcast Education Association Oct2023
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Oct2023
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      pub: Broadcast Education Association
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        atl: What Are the Morals of Video Game Stories? A Content Analysis of the Most Popular Video Games.
      aug:
        au:
          Klimenko, Marina A.
          Kapadia, Kevin
          Andre, Gaillot Jr
        affil:
          Psychology Department, University of Florida, Gainesville, USA
          University of Southern California, Gainesville, USA
          Family Development and Youth Sciences, University of Florida
      su:
        Video games
        Ethics
        Storytelling
        Loyalty
        Narration
        Computer programming
      sug:
        subj:
          Video games
          Ethics
          Storytelling
          Loyalty
          Computer systems design and related services (except video game design and development)
          Custom Computer Programming Services
          Other Computer Related Services
          Home entertainment equipment merchant wholesalers
          Doll, Toy, and Game Manufacturing
          Video game publishers
          Video game design and development services
          Narration
          Computer programming
      ab: A content analysis of moral content in the most popular video game franchises with stories between 1996 and 2021 was conducted. The results of the study revealed that there were, on average, 19 moral themes per 3-hour gameplay, and more acts followed basic moral principles. Binding morals (with group loyalty) was the most frequently depicted moral domain; individualizing immoral acts received more negative evaluations. Most moral and immoral acts received no consequences. There was a significant increase in all moral domains from 1996 to 2021. The significance of the findings, as well as limitations and future directions, are discussed
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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