The Value of Experience-Centered Design to Responsible Software Design and Engineering.
In this conceptual article, we review experience-centered approaches to the design of personal digital interactive technologies, with a view to exploring how these approaches might be of value in understanding the experience-in-use and the responsible design of today's highly networked, data-rich, a...
| Publicado en: | Design Issues Vol. 39; no. 4; pp. 61 - 77 |
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| Autores principales: | , |
| Formato: | Artículo |
| Publicado: |
MIT Press
Autumn2023
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=172825853&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 172825853 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 07479360 DIU jtl: Design Issues issn: 07479360 maglogo: N pubinfo: dt: Autumn2023 vid: 39 iid: 4 pid: 776 pub: MIT Press artinfo: ui: 172825853 10.1162/desi_a_00737 ppf: 61 ppct: 16 formats: fmt: @attributes: type: P size: 307KB tig: atl: The Value of Experience-Centered Design to Responsible Software Design and Engineering. aug: au: McCarthy, John Wright, Peter su: Dewey, John, 1859-1952 Design software Software architecture Engineering design Digital technology Aesthetic experience sug: subj: Dewey, John, 1859-1952 Design software Software architecture Engineering design Digital technology Aesthetic experience keyword: Dewey Ethics Experience-Centred Design Responsible Software Design Star ab: In this conceptual article, we review experience-centered approaches to the design of personal digital interactive technologies, with a view to exploring how these approaches might be of value in understanding the experience-in-use and the responsible design of today's highly networked, data-rich, and ubiquitous software technologies. Experience-centered design research leans heavily on pragmatist philosophy for its conceptual underpinnings, particularly John Dewey's accounts of aesthetic experience and of inquiry. After reviewing this body of work, we argue that these foundations could be usefully extended to also include Dewey's approach to ethics as an empirical, situated act of moral imagination. In addition, we look to other researchers for perspectives that complement and extend Deweyan experiential pragmatics. In particular, we look to the ways in which Susan Leigh Star's account of socio-technical infrastructures and dialogical approaches to human relations together can provide important insights into the experience-in-use of today's digital infrastructure and can critically highlight issues of boundaries and privacy. We also offer pragmatic and methodological concepts that may be of value to the field of responsible software design and engineering. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Design Issues is the property of MIT Press and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Design Issues holder: MIT Press dt: @attributes: year: 2023 holdings: @attributes: islocal: N |
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