Studying the effect of symmetry in team structures on collaborative tasks in virtual reality.
Studies involving collaboration in groups are frequently carried out under symmetrical conditions, meaning that all team members have the same role at the same time. In Virtual Reality, symmetrical collaboration often seems attractive as it allows all participants to be included in the VR environmen...
| Publicado en: | Behaviour & Information Technology Vol. 42; no. 14; pp. 2467 - 2476 |
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| Autores principales: | , , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Taylor & Francis Ltd
Nov2023
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=173272249&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 173272249 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 0144929X B6Q jtl: Behaviour & Information Technology issn: 0144929X maglogo: Y pubinfo: dt: Nov2023 vid: 42 iid: 14 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 173272249 159253612 173272249 173272249 10.1080/0144929X.2022.2127375 173272249 ppf: 2467 ppct: 9 formats: tig: atl: Studying the effect of symmetry in team structures on collaborative tasks in virtual reality. aug: au: Agnès, Aurélien Sylvain, Fleury Vanukuru, Rishi Richir, Simon affil: Arts et Métiers Sciences et Technologies, LAMPA, HESAM Université, Changé, France sug: subj: Virtual Reality Collaboration Creativeness Evaluation Behavior Evaluation Task Performance and Analysis Social Environment Human Male Female Adult Descriptive Statistics Summated Rating Scaling Internal Consistency Coefficient alpha Safety Orientation Diffusion of Innovation Correlational Studies Spearman's Rank Correlation Coefficient Questionnaires Adult: 19-44 years Male Female ab: Studies involving collaboration in groups are frequently carried out under symmetrical conditions, meaning that all team members have the same role at the same time. In Virtual Reality, symmetrical collaboration often seems attractive as it allows all participants to be included in the VR environment, but it is not clear whether this provides any benefits over asymmetric forms of collaboration, such as when some team members are in VR while others are working on laptops. We conducted a study to compare the conditions of symmetric configurations (both team members use VR) and asymmetric configurations (one member in VR, and the other uses a laptop) when two participants performed a creativity task together. We found that there were differences in participant behaviour and the ideas generated. We conclude by proposing guidelines for future work in the area, particularly related to the use of Virtual Reality for creativity workshops. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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