Effectiveness of an integrated motivational cognitive--behavioral group intervention for adolescents with gaming disorder: a randomized controlled trial.
Aims, Design and Setting: The aim of this study was to test the efficacy of the integrated cognitive--behavioral therapy with a strength-based motivational approach [integrated cognitive--behavioral therapy (ICBT)] intervention to change gaming disorder (GD) symptoms and other outcomes and to study...
| Published in: | Addiction Vol. 118; no. 11; pp. 2093 - 2105 |
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| Main Authors: | , |
| Format: | research tables/charts randomized controlled trial Journal Article |
| Published: |
Wiley-Blackwell
Nov2023
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=173385885&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 173385885 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 09652140 AIO jtl: Addiction issn: 09652140 maglogo: Y pubinfo: dt: Nov2023 vid: 118 iid: 11 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 173385885 164826716 173385885 173385885 10.1111/add.16292 173385885 ppf: 2093 ppct: 12 formats: fmt: @attributes: type: P tig: atl: Effectiveness of an integrated motivational cognitive--behavioral group intervention for adolescents with gaming disorder: a randomized controlled trial. aug: au: Yinan Ji Fu Keung Wong, Daniel affil: Department of Social Work, Hong Kong Baptist University, Hong Kong, China sug: subj: Motivation Cognitive Therapy Methods Psychotherapy, Group Methods Video Games Internet Addiction Therapy Treatment Outcomes Human Randomized Controlled Trials Random Assignment Health Care Delivery, Integrated Adolescence Prospective Studies China Vocational Education Students, High School Psychosocial Factors Male Female Comparative Studies Pretest-Posttest Design Cognition Depression Prevention and Control Anxiety Prevention and Control Adaptation, Psychological Confidence Intervals Descriptive Statistics Effect Size Schools, Secondary China Adolescent: 13-18 years Male Female ab: Aims, Design and Setting: The aim of this study was to test the efficacy of the integrated cognitive--behavioral therapy with a strength-based motivational approach [integrated cognitive--behavioral therapy (ICBT)] intervention to change gaming disorder (GD) symptoms and other outcomes and to study the therapeutic mechanism. A two-arm parallel randomized waiting-list controlled trial with 3- and 6-month follow-ups were conducted in a secondary vocational school in mainland China. Participants: Participants comprised 77 Chinese adolescents with GD symptoms with a mean age of 16.36 years [standard deviation (SD) = 0.93]; 88.3% were male Interventions: Participants were randomized into an ICBT group (n = 38) and a waiting-list control (WLC, n = 39) group. ICBT intervention comprised eight weekly sessions to encourage participants to identify their interests and strengths and set goals for developing personally meaningful real-life activities. Measurements and Findings: The outcomes were measured at pre-treatment (t0), post-treatment (t1), 3-month (t2) and 6-month (t3) follow-ups. The primary outcome was GD symptoms at t3. Secondary outcomes included GD symptoms at t1 and t2, and gaming motivation, maladaptive gaming cognition, depression and anxiety symptoms at t1, t2 and t3. With the intention-to-treat principle, the GD scores at t3 were significantly different between the CBT and WLC groups [mean difference 62.08 (SD = 10.48) versus 73.64 (SD = 11.70); Hedges' g = 1.15, 95% confidence interval = 0.67-1.62]. Linear mixed-effects modeling showed significant group x time interaction for the secondary outcomes (P < 0.01), with a moderate to strong between-group effect size in the reduction in depression symptoms (g = 0.67-0.84) and anxiety symptoms (g = 0.6--0.64). Path analysis shows ICBT leads to GD reduction through reducing gaming motivation and maladaptive gaming cognition. Conclusions: An integrated cognitive-behavioral therapy with strength-based motivational approach intervention reduced gaming disorder symptoms and time spent gaming over a 6-month period by decreasing maladaptive gaming motivation and cognition. pubtype: Academic Journal doctype: research tables/charts randomized controlled trial Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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