Sport-based video game causes mental fatigue and impairs visuomotor skill in male basketball players.
This study verifies the prolonged use effect of a sport-based video game (SBV) on basketball players' visuomotor performance. Fourteen male national-level basketball players (24.3 ± 4.1 years; experience time: 6.5 ± 1.9 years) performed two baseline visits and two experimental conditions in a random...
| Publicado en: | International Journal of Sport & Exercise Psychology Vol. 21; no. 6; pp. 1125 - 1140 |
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| Autores principales: | , , , , , |
| Formato: | Artículo |
| Publicado: |
Taylor & Francis Ltd
Nov2023
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=173779713&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 173779713 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 1612197X UXG jtl: International Journal of Sport & Exercise Psychology issn: 1612197X maglogo: N pubinfo: dt: Nov2023 vid: 21 iid: 6 pid: 377 pub: Taylor & Francis Ltd artinfo: ui: 173779713 10.1080/1612197X.2022.2109187 ppf: 1125 ppct: 15 formats: fmt: – @attributes: type: T – @attributes: type: P size: 1.8MB tig: atl: Sport-based video game causes mental fatigue and impairs visuomotor skill in male basketball players. aug: au: Faro, Heloiana Fortes, Leonardo de Sousa Lima-Junior, Dalton de Barbosa, Bruno Teixeira Ferreira, Maria Elisa Caputo Almeida, Sebastião Sousa affil: Associate Graduate Program in Physical Education of Federal University of Paraíba, João Pessoa, Brazil Associate Graduate Program in Physical Education of Federal University of Juiz de Fora, Brazil Graduate Program of Psychology of University of São Paulo, Brazil su: Video games Mental fatigue Basketball players Visuomotor coordination Stroop effect Toughness (Personality trait) sug: subj: Video games Video game design and development services Doll, Toy, and Game Manufacturing Home entertainment equipment merchant wholesalers Video game publishers Mental fatigue Basketball players Visuomotor coordination Stroop effect Toughness (Personality trait) keyword: basketball brain Cognitive fatigue team sport video game basketball brain Cognitive fatigue team sport video game ab: This study verifies the prolonged use effect of a sport-based video game (SBV) on basketball players' visuomotor performance. Fourteen male national-level basketball players (24.3 ± 4.1 years; experience time: 6.5 ± 1.9 years) performed two baseline visits and two experimental conditions in a randomised and counterbalanced crossover study. They completed a baseline visuomotor task with and without a ball and were familiarised with the mental fatigue assessment. The experimental conditions consisted of playing an SBV and watching a documentary as control (CON) lasting 60-min each. Before and after experimental conditions, the participants performed a visuomotor task and response subjective rating of mental fatigue indicator measures (i.e., Visual Analogue Scale [VAS]), Stroop Test (i.e., accuracy and response time), and theta band from electroencephalogram. Accuracy decreased, and response time increased on visuomotor tasks with and without the ball, only for the SBV condition (p < 0.05). Subjective rating of mental fatigue (i.e., VAS), the response time on Stroop task, and theta band increased only for the SBV condition (p < 0.05). Mental fatigue induced by prolonged use of SBV impairs visuomotor performance in male basketball players, decreasing accuracy and significantly increasing response time. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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