Sport-based video game causes mental fatigue and impairs visuomotor skill in male basketball players.

This study verifies the prolonged use effect of a sport-based video game (SBV) on basketball players' visuomotor performance. Fourteen male national-level basketball players (24.3 ± 4.1 years; experience time: 6.5 ± 1.9 years) performed two baseline visits and two experimental conditions in a random...

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Publicado en:International Journal of Sport & Exercise Psychology Vol. 21; no. 6; pp. 1125 - 1140
Autores principales: Faro, Heloiana, Fortes, Leonardo de Sousa, Lima-Junior, Dalton de, Barbosa, Bruno Teixeira, Ferreira, Maria Elisa Caputo, Almeida, Sebastião Sousa
Formato: Artículo
Publicado: Taylor & Francis Ltd Nov2023
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Acceso en línea:Ver este registro en EBSCOhost
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      dt: Nov2023
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      pub: Taylor & Francis Ltd
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        10.1080/1612197X.2022.2109187
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        atl: Sport-based video game causes mental fatigue and impairs visuomotor skill in male basketball players.
      aug:
        au:
          Faro, Heloiana
          Fortes, Leonardo de Sousa
          Lima-Junior, Dalton de
          Barbosa, Bruno Teixeira
          Ferreira, Maria Elisa Caputo
          Almeida, Sebastião Sousa
        affil:
          Associate Graduate Program in Physical Education of Federal University of Paraíba, João Pessoa, Brazil
          Associate Graduate Program in Physical Education of Federal University of Juiz de Fora, Brazil
          Graduate Program of Psychology of University of São Paulo, Brazil
      su:
        Video games
        Mental fatigue
        Basketball players
        Visuomotor coordination
        Stroop effect
        Toughness (Personality trait)
      sug:
        subj:
          Video games
          Video game design and development services
          Doll, Toy, and Game Manufacturing
          Home entertainment equipment merchant wholesalers
          Video game publishers
          Mental fatigue
          Basketball players
          Visuomotor coordination
          Stroop effect
          Toughness (Personality trait)
      keyword:
        basketball
        brain
        Cognitive fatigue
        team sport
        video game
        basketball
        brain
        Cognitive fatigue
        team sport
        video game
      ab: This study verifies the prolonged use effect of a sport-based video game (SBV) on basketball players' visuomotor performance. Fourteen male national-level basketball players (24.3 ± 4.1 years; experience time: 6.5 ± 1.9 years) performed two baseline visits and two experimental conditions in a randomised and counterbalanced crossover study. They completed a baseline visuomotor task with and without a ball and were familiarised with the mental fatigue assessment. The experimental conditions consisted of playing an SBV and watching a documentary as control (CON) lasting 60-min each. Before and after experimental conditions, the participants performed a visuomotor task and response subjective rating of mental fatigue indicator measures (i.e., Visual Analogue Scale [VAS]), Stroop Test (i.e., accuracy and response time), and theta band from electroencephalogram. Accuracy decreased, and response time increased on visuomotor tasks with and without the ball, only for the SBV condition (p < 0.05). Subjective rating of mental fatigue (i.e., VAS), the response time on Stroop task, and theta band increased only for the SBV condition (p < 0.05). Mental fatigue induced by prolonged use of SBV impairs visuomotor performance in male basketball players, decreasing accuracy and significantly increasing response time.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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