Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory.

Playing mobile MOBA games has become a popular leisure activity among Malaysian youth. However, MOBA games are highly addictive and have negative impacts on adult development. Inadequate local studies investigated the risk factors of excessive MOBA gameplay. The present study examined the (1) predic...

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Publicado en:International Journal of Mental Health & Addiction Vol. 21; no. 6; pp. 3821 - 3842
Autores principales: T'ng, Soo Ting, Ho, Khee Hoong, Pau, Kee
Formato: Artículo
Publicado: Springer Nature Dec2023
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Acceso en línea:Ver este registro en EBSCOhost
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      dt: Dec2023
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        atl: Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory.
      aug:
        au:
          T'ng, Soo Ting
          Ho, Khee Hoong
          Pau, Kee
        affil:
          https://ror.org/050pq4m56 Department of Psychology and Counselling, Faculty of Arts and Social Science (FAS), Universiti Tunku Abdul Rahman (UTAR), Jalan Universiti, Bandar Barat, 31900, Kampar, Perak, Malaysia
          https://ror.org/005bjd415 Department of Psychology and Counselling, Faculty of Human Development, Universiti Pendidikan Sultan Idris, 35900, Tanjung Malim, Perak, Malaysia
      su:
        Gaming disorder
        Self-determination theory
        Frustration
        Mobile games
        Malaysians
      sug:
        subj:
          Gaming disorder
          Self-determination theory
          Frustration
          Mobile games
          Malaysians
      keyword:
        Gaming motives
        Internet gaming disorder
        MOBA
        Need frustration
        Youth
        Gaming motives
        Internet gaming disorder
        MOBA
        Need frustration
        Youth
      ab: Playing mobile MOBA games has become a popular leisure activity among Malaysian youth. However, MOBA games are highly addictive and have negative impacts on adult development. Inadequate local studies investigated the risk factors of excessive MOBA gameplay. The present study examined the (1) predictive role of need frustration on Internet gaming disorder (IGD) and (2) mediating effect of gaming motives. A total of 398 mobile MOBA gamers aged 18 to 29 participated in this cross-sectional online survey study. The findings showed that need frustration positively predicted IGD. Social, escape, competition, coping, and skill motives were significant mediators for the association between need frustration and IGD. However, fantasy and recreation motives were not significant mediators. MOBA players who were frustrated while fulfilling their basic needs may succumb to uncontrollable gaming behavior. Therefore, future prevention and intervention programs should cultivate positive mental strength for youth while meeting their basic needs.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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