Gamification using technologies for occupational safety training in the civil construction sector.
BACKGROUND: Although regulatory norms on work safety offer guidelines for organizing and preventing accidents, the construction site is an environment susceptible to deviations, sometimes due to the lack of effective training. To this end, technologies such as virtual reality become possibilities fo...
| Publicado en: | Work Vol. 77; no. 2; pp. 477 - 486 |
|---|---|
| Autores principales: | , , |
| Formato: | pictorial research systematic review tables/charts Journal Article |
| Publicado: |
Sage Publications Inc.
2024
|
| Acceso en línea: | Ver este registro en EBSCOhost |