Eliza: Lessons from Interactive Novels about Publishing in the Era of AI.

This article explores the impact of generative AI and interactive fiction on digital publishing, with a focus on the dialogical and narrative complexities these technologies introduce. Using the interactive novel/game Eliza as a case study, the research explores the illusions of changing definitions...

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Published in:Information, Medium & Society: Journal of Publishing Studies Vol. 21; no. 2; pp. 17 - 33
Main Author: Kourkoulou, Dora
Format: Article
Published: Common Ground Research Networks Dec2023
Subjects:
Online Access:View this record in EBSCOhost
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      dt: Dec2023
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        au: Kourkoulou, Dora
        affil: University of Illinois, USA
      su:
        Generative artificial intelligence
        Artificial intelligence
        Publishing
        Interactive multimedia
        Storytelling
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        subj:
          Generative artificial intelligence
          Artificial intelligence
          Publishing
          Interactive multimedia
          Storytelling
      keyword:
        Analytical Dialogue
        Cruel Optimisms
        Generative AI
        Interactive Fiction
      ab: This article explores the impact of generative AI and interactive fiction on digital publishing, with a focus on the dialogical and narrative complexities these technologies introduce. Using the interactive novel/game Eliza as a case study, the research explores the illusions of changing definitions of authorship, storytelling, and knowledge production in the context of AI-driven content creation and publishing. The study begins by tracing the historical developments in digital publishing where AI is contributing. It examines how these advancements challenge conventional notions of dialogue and authorship, emphasizing the tendency of AI to promote agreement and flow over conflict and critical engagement. The conceptual framework is dedicated to the role of interactive fiction in redefining narrative dynamics through dialogical elements within digital publishing. The paper analyzes Eliza as a critical example of how interactive games can offer insights into the evolving nature of knowledge production and the dialectical relationships in digital narratives. The game's design and narrative structure, which emphasize player choice and engagement, are explored as reflections of the broader shifts in the publishing industry and making of technology. The article also discusses the methodological considerations for studying narrative frictions in digital games and their implications for publishing studies and understanding technological shifts. It argues that exploring the tensions they reflect is crucial for comprehending how AI and interactive media shape storytelling and content creation. In conclusion, the study posits that AI technologies and interactive fiction are continuing the emphasis on communicative dialogue and synthesis, necessitating a more nuanced understanding of the dialogic and narrative complexities they introduce. It calls for a critical engagement with these technologies to ensure diversity and inclusivity in the future of publishing.
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    language: English
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      custom: Copyright of Information, Medium & Society: Journal of Publishing Studies is the property of Common Ground Research Networks and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
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