Gamifying simulated nursing education: a digital technology approach to enhancing pedagogy and student experience.
Higher educational institutions have responded to a shortage of clinical placements for students by adopting innovative approaches, such as the use of simulated learning environments. The integration of gamification in simulated placements presents a promising opportunity to enrich and diversify the...
| Publicado en: | British Journal of Nursing Vol. 33; no. 4; pp. 206 - 215 |
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| Autores principales: | , , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Mark Allen Holdings Limited
2/22/2024
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=175603150&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 175603150 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 09660461 GHD jtl: British Journal of Nursing issn: 09660461 maglogo: N pubinfo: dt: 2/22/2024 vid: 33 iid: 4 pid: 11383 pub: Mark Allen Holdings Limited artinfo: ui: 175603150 175603150 175603150 10.12968/bjon.2024.33.4.206 175603150 ppf: 206 ppct: 9 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: Gamifying simulated nursing education: a digital technology approach to enhancing pedagogy and student experience. aug: au: Freeman, Sean Fletcher, Julie Clouston, Kirsty Higson, Annaliese affil: Senior Lecturer, Digital Innovation, University of Bolton sug: subj: Education, Nursing Simulations Gamification Digital Technology Students, Nursing Student Experiences Evaluation Human Student Placement Nursing Practice Learning Methods Learning Environment, Clinical Outcomes of Education Student Knowledge Confidence Patient Centered Care Nursing Care Humanism Male Female Adolescence Adult Middle Age Questionnaires Multimethod Studies Descriptive Statistics Student Satisfaction Nursing Skills Skill Acquisition Thematic Analysis Clinical Competence Adolescent: 13-18 years Adult: 19-44 years Middle Aged: 45-64 years Male Female ab: Higher educational institutions have responded to a shortage of clinical placements for students by adopting innovative approaches, such as the use of simulated learning environments. The integration of gamification in simulated placements presents a promising opportunity to enrich and diversify the learning experience. A series of game-based resources to support simulated practice learning was developed by the academic team at the University of Bolton. This study involved evaluating the experiences of students who engaged in these interactive scenarios to assess the potential impact of these digital interventions on learning. The findings indicate that the approach had a significant impact on student learning, improving both their knowledge and their confidence in applying procedures in practice. These findings are of particular significance since it is commonly considered that students in fields such as nursing, which are known for their emphasis on human-centred care, place less value on digital learning technologies. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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