Rethinking the apocalypse: Zeno's Conscience and Death Stranding.

The moment we live in is a moment of multiple crisis – environmental, political, economic, and viral – a moment, that is, where the reality of damage, fallibility and faultiness, and the ensuing fear, anxiety, rage, trauma, protest, and mobilisation have reached a critical point. Past and present na...

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Publicado en:Journal for Cultural Research Vol. 28; no. 1; pp. 14 - 34
Autores principales: Bartoloni, Paolo, Bianchi, Enea
Formato: Artículo
Publicado: Taylor & Francis Ltd Mar2024
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Rethinking the apocalypse: Zeno's Conscience and Death Stranding.
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        au:
          Bartoloni, Paolo
          Bianchi, Enea
        affil: Italian Department, University of Galway, Galway, Ireland
      su:
        Conscience
        Loneliness
      sug:
        subj:
          Conscience
          Loneliness
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        apocalypse
        crisis
        Kojima
        Svevo
        the in-between
        trauma
      ab: The moment we live in is a moment of multiple crisis – environmental, political, economic, and viral – a moment, that is, where the reality of damage, fallibility and faultiness, and the ensuing fear, anxiety, rage, trauma, protest, and mobilisation have reached a critical point. Past and present narratives of crisis and trauma can help navigate this process. In this article we have chosen to focus on Italo Svevo's Zeno's Conscience (1923) and Hideo Kojima's videogame Death Stranding (2019) for several reasons. The most important of all are Svevo's and Kojima's choices to deal with the trauma of crisis by emphasising and investigating the process leading to crisis, and of focusing on the zone in-between the 'normal' and the unknown. In so doing both narratives underscore the significance of ruins, desolation and the broken as a backdrop for rediscovering everyday life and forging meaningful connections in a fragmented world.
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    language: English
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