Can video game subtitling shape player satisfaction?

This paper focuses on video game translation from the vantage point of player experience. In our study player experience is operationalised with the use of the Game User Experience Satisfaction Scale (GUESS-18) which comprises nine experiential sub-scales. Drawing on an experiment with control and t...

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Detalles Bibliográficos
Publicado en:Perspectives: Studies in Translatology Vol. 32; no. 1; pp. 59 - 76
Autores principales: Deckert, Mikołaj, Hejduk, Krzysztof
Formato: Artículo
Publicado: Taylor & Francis Ltd Feb2024
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Acceso en línea:Ver este registro en EBSCOhost