Beyond the dawn of virtualized learning environments: A comparative study of video and augmented reality information delivery on student engagement and knowledge retention.

Background: Education is, after gaming, the second largest sector embracing augmented reality (AR) at an accelerated pace, yet studies on AR's potential as an efficient learning environment had mixed results. Objectives: This study's primary objective is to test students' interaction with graphical...

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Bibliographic Details
Published in:Journal of Computer Assisted Learning Vol. 40; no. 2; pp. 394 - 410
Main Authors: Geana, Mugur V., Cernusca, Dan, Liu, Pan
Format: pictorial research tables/charts randomized controlled trial Journal Article
Published: Wiley-Blackwell Apr2024
Online Access:View this record in EBSCOhost