Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds.

Background: Existing studies confirm that some video games can change players' attitudes. However, since we do not know the specific elements responsible for attitude change, the potential of video games to achieve desired educational or behavioural outcomes often remains unfulfilled. Objectives: To...

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Publicado en:Journal of Computer Assisted Learning Vol. 40; no. 2; pp. 667 - 685
Autores principales: Kolek, Lukáš, Martinková, Patrícia, Vařejková, Michaela, Šisler, Vít, Brom, Cyril
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Apr2024
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Apr2024
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1111/jcal.12911
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        atl: Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds.
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        au:
          Kolek, Lukáš
          Martinková, Patrícia
          Vařejková, Michaela
          Šisler, Vít
          Brom, Cyril
        affil: Faculty of Mathematics and Physics, Charles University, Prague, Czech Republic
      sug:
        subj:
          Video Games Psychosocial Factors
          Attitude to Life Evaluation
          Consumer Attitudes Evaluation
          Human
          Czech Republic
          Clinical Trials
          Empirical Research
          Male
          Female
          Aged
          Descriptive Statistics
          Pretest-Posttest Design
          Narratives
          Psychology, Social
          Social Identity
          Funding Source
          Aged: 65+ years
          Male
          Female
      ab: Background: Existing studies confirm that some video games can change players' attitudes. However, since we do not know the specific elements responsible for attitude change, the potential of video games to achieve desired educational or behavioural outcomes often remains unfulfilled. Objectives: To fill the research gap, our study examined whether the perspective‐taking game mechanic in the serious game Czechoslovakia 38–89: Borderlands, which had previously been shown to affect attitudes, would have the same effect on another sample of players with different characteristics. Methods: We have assessed the effect of a historical video game using a perspective‐taking mechanic on players' explicit and implicit attitudes. Explicit attitude changes were measured at a general level, meaning a broad evaluation of a depicted historical event, and at a specific level, meaning a more detailed evaluation of specific aspects of the event. Simultaneously, we measured the effect of players' perceived attitude importance on attitude change. The study used a sample of 137 young adults. Results and Conclusions: This study's results indicate a significant pretest‐posttest explicit attitude change on the general level and on a specific level in comparison to the control group. Perspective‐taking game mechanics is particularly important for explicit attitude change. No change was found in implicit attitudes. The effect of the perceived attitude importance on attitude change was not confirmed. Takeaways: As one of the first to focus on the effects of specific game mechanics on attitudes, this study confirmed that perspective‐taking has stable, short‐term effects on attitude change even across different research samples. Lay Description: What is currently known about the subject matter: It is unclear why some video games can change players' attitudes while others do not.Several studies confirm video games' effect on explicit, but not on implicit, attitudes.Research on the effects of game mechanics on attitude changes is in its infancy.Very few studies focus on what role player characteristics play in their attitude changes. What our paper adds to this: Perspective‐taking as game mechanics changes explicit attitudes across populations.Perceived importance of players' attitudes towards topics not necessarily affects attitude changes.We show that only some facets of attitudes are influenced by the video game. Implications of study findings for practitioners: Particular game mechanics seem to be essential for attitude changes in players.Attitude importance and other player characteristics need further research in the video game context.DIF‐C analysis can provide more detailed information on changes in more complex explicit attitude concepts.Video games can affect the way we interpret the world around us.
      pubtype: Academic Journal
      doctype:
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        research
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        Journal Article
      ougenre: Article
    language: English
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