WHAT YOU EXPERIENCE IS WHAT YOU GET (WYXIWYG).

In this article, the author describes the term "What You experience is What You Get" (WYXIWYG) that has been coined to describe the merits of immersive authoring, putting content artists in the drivers seat of the production and providing a means of communicating with programmers to help them realiz...

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Publicado en:Communications of the ACM Vol. 48; no. 7; pp. 76 - 82
Autores principales: Lee, Gun A., Kim, Gerard J., Billinghurst, Mark
Formato: Artículo
Publicado: Association for Computing Machinery Jul2005
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: WHAT YOU EXPERIENCE IS WHAT YOU GET (WYXIWYG).
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        au:
          Lee, Gun A.
          Kim, Gerard J.
          Billinghurst, Mark
        affil:
          Department ot Computer Science and Engineering, Pohang University of Science and Technology, Pohang, Korea.
          Associate Professor, Department of Computer Science and Engineering, Pohang University of Science and Technology, Pohang, Korea.
          Director of the Human Interface Technology Laboratory, New Zealand, University of Canterbury, Christchurch, New Zealand.
      su:
        Computer programming
        User interfaces
        Virtual reality
        Computer systems
        Graphical user interfaces
        Web development
        Computer simulation
      sug:
        subj:
          Computer programming
          User interfaces
          Virtual reality
          Computer systems
          Graphical user interfaces
          Web development
          Computer simulation
      ab: In this article, the author describes the term "What You experience is What You Get" (WYXIWYG) that has been coined to describe the merits of immersive authoring, putting content artists in the drivers seat of the production and providing a means of communicating with programmers to help them realize their ideas. The main challenge in immersive authoring is how to apply WYXIWYG and direct interaction methods in 2D graphical user interfaces to creating immersive content. Due to the limitations of its functions and hardware, more immersive authoring research is needed before the first commercial systems would be available. The authors are collecting and evaluating more results from case studies and user studies to further understand the advantages and disadvantages of immersive authoring. They will also add more complex logic-box functionality and explore how to support text and keyboard input. Immersive authoring with WYXIWYG features will play an important role in future virtual reality content production, helping popularize virtual and mixed-reality content by transferring more of the expressive power in content creation to artists, domain experts, and end users.
      pubtype: Periodical
      doctype: Article
      src: R
    language: English
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