A multi-dimensional assessment of internet gaming disorder in children and adolescents: A case-control study.

BACKGROUND: Internet gaming disorder (IGD) leads to social disturbances and isolation, neglect of daily responsibilities, behavioral disorders, and physical impairments. OBJECTIVE: This study aimed to investigate the effect of IGD on spine biomechanics, range of motion in the neck and low back, and...

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Publicado en:Work Vol. 77; no. 4; pp. 1089 - 1100
Autores principales: Mutlu, Caner, Birinci, Tansu, Senel, Aybike, Mustafaoglu, Rustem, Bulanık Koc, Esra, Karacetin, Gul, Kaya Mutlu, Ebru
Formato: research tables/charts Journal Article
Publicado: Sage Publications Inc. 2024
Acceso en línea:Ver este registro en EBSCOhost
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        atl: A multi-dimensional assessment of internet gaming disorder in children and adolescents: A case-control study.
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        au:
          Mutlu, Caner
          Birinci, Tansu
          Senel, Aybike
          Mustafaoglu, Rustem
          Bulanık Koc, Esra
          Karacetin, Gul
          Kaya Mutlu, Ebru
        affil: Department of Child and Adolescent Mental Health and Diseases, Faculty of Medicine, Bursa Uludag University, Bursa, Turkey
      sug:
        subj:
          Technology Addiction Evaluation
          Technology Addiction Evaluation
          Spine Pathology
          Biomechanics
          Range of Motion
          Neck Pathology
          Respiratory Muscles
          Back Pathology
          Lung Pathology
          Respiratory Muscles Pathology
          Human
          Male
          Female
          Child
          Adolescence
          Case Control Studies
          Outcome Assessment
          Visual Analog Scaling
          Scales
          Body Mass Index
          Spirometry
          Clinical Assessment Tools
          Data Analysis Software
          Comparative Studies
          Multiple Linear Regression
          COVID-19 Pandemic
          Descriptive Statistics
          Funding Source
          Child: 6-12 years
          Adolescent: 13-18 years
          Male
          Female
      ab: BACKGROUND: Internet gaming disorder (IGD) leads to social disturbances and isolation, neglect of daily responsibilities, behavioral disorders, and physical impairments. OBJECTIVE: This study aimed to investigate the effect of IGD on spine biomechanics, range of motion in the neck and low back, and lung functions and respiratory muscle strength in children and adolescents. METHODS: Sixty-four children and adolescents with IGD (Group I) and 41 healthy controls (Group II) were included in the study. The outcomes were assessed with the Visual Analogue Scale (VAS), Internet Addiction Scale, active range of motion (AROM) in the neck and lumbar spine, posture and spinal alignment, lung function tests, and respiratory muscle strength. RESULTS: There is a significant difference in pain intensity at rest, during activity, and daily sitting time between groups (p < 0.05). Craniovertebral angle, shoulder asymmetry, thoracic kyphosis angle, cervical extension and rotation, and right lumbar rotation significantly decreased in Group I than in Group II (p < 0.05). Besides, the PEF, FEF 25–75%, and respiratory muscle strength were lower in Group I than in Group II (p < 0.05). With a multiple linear regression model, MEP, FEV1, and weekly time spent playing online games were significant predictors of internet addiction intensity (R2 = 0.28; p = 0.02, p = 0.01, and p < 0.001, respectively). CONCLUSION: Postural misalignment and increased sedentary time cause physical health deterioration and negatively affect lung functions in children and adolescents with IGD. Consequently, considering both psychological and physical health is necessary to assess the problematic nature of internet gaming. A comprehensive assessment and multidisciplinary team approach is essential to managing the IGD.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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