Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class Analysis.

Participation in arts, culture, and entertainment (PACE) activities may promote adolescent wellbeing. However, little is known about how such activities cluster together, and previous research has used small samples, cross-sectional designs, focused on single activities, and/or has not considered th...

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Publicado en:Journal of Youth & Adolescence Vol. 53; no. 6; pp. 1396 - 1415
Autores principales: Thornton, Emma, Petersen, Kimberly, Marquez, Jose, Humphrey, Neil
Formato: Artículo
Publicado: Springer Nature Jun2024
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jun2024
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      pub: Springer Nature
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        10.1007/s10964-024-01950-7
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        atl: Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class Analysis.
      aug:
        au:
          Thornton, Emma
          Petersen, Kimberly
          Marquez, Jose
          Humphrey, Neil
        affil:
          https://ror.org/027m9bs27 Manchester Institute of Education, University of Manchester, Manchester, UK
          https://ror.org/024mrxd33 School of Education, University of Leeds, Leeds, UK
      su:
        Art
        Culture
        Empirical research
        Leisure
        Sociodemographic factors
        Social participation
        Well-being
        Secondary analysis
        Structural equation modeling
      sug:
        subj:
          Art
          Culture
          Empirical research
          Leisure
          Sociodemographic factors
          Social participation
          Well-being
          Secondary analysis
          Structural equation modeling
      keyword:
        Adolescence
        Arts
        Entertainment
        Latent class analysis
        Wellbeing
        Adolescence
        Arts
        Entertainment
        Latent class analysis
        Wellbeing
      ab: Participation in arts, culture, and entertainment (PACE) activities may promote adolescent wellbeing. However, little is known about how such activities cluster together, and previous research has used small samples, cross-sectional designs, focused on single activities, and/or has not considered the influence of socio-demographic factors on participation. Using latent class analysis, the aims of this study were to establish: (i) classes of adolescent PACE activities; (ii) associations between socio-demographic characteristics and PACE classification; and, (iii) whether PACE classification predicts later wellbeing. Longitudinal data from the #BeeWell study (N = 18,224 adolescents; mean age at T1 = 12 years 7 months (±3.56 months); 50.54% female) were analyzed. Four latent classes were established: the 'Dynamic Doers' (high, wide-ranging participation; 11.87%); the 'Mind and Body Crew' (reading, arts, videogames, sports/exercise; 39.81%); the 'Game and Gain Squad' (videogames and sports/exercise; 29.05%); and the 'Activity Free Adolescents' (uniformly low participation; 19.27%). Associations between socio-demographic characteristics and PACE classification were observed (e.g., socio-economic disadvantage increased the likelihood of Activity Free Adolescents classification, compared to Game and Gain Squad classification). Finally, PACE classification predicted later wellbeing (e.g., Dynamic Doers reported significantly higher wellbeing than Activity Free Adolescents). These findings are discussed in relation to the need to improve accessibility and appeal of arts, culture, and entertainment provision for adolescents as a means to optimize their wellbeing. Pre-registration: The analysis plan for this study was pre-registered on the Open Science Framework and can be found here: https://osf.io/2jtpd
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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