Large-scale, mobile and technology-enhanced serious game for interprofessional education: pilot study and lessons learnt.
Recent research suggests that serious gaming is a promising strategy for interprofessional education (IPE). This report describes the design and pilot testing of a large-scale, mobile, technology-enhanced serious game embedded in the IPE curriculum in Geneva, Switzerland. Organized into teams of eig...
| Publicado en: | Journal of Interprofessional Care Vol. 38; no. 4; pp. 782 - 787 |
|---|---|
| Autores principales: | , , , , , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Taylor & Francis Ltd
Jul/Aug2024
|
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=177561140&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 177561140 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 13561820 57N jtl: Journal of Interprofessional Care issn: 13561820 maglogo: Y pubinfo: dt: Jul/Aug2024 vid: 38 iid: 4 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 177561140 176796356 177561140 177561140 10.1080/13561820.2024.2339291 177561140 ppf: 782 ppct: 5 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: Large-scale, mobile and technology-enhanced serious game for interprofessional education: pilot study and lessons learnt. aug: au: Picchiottino, Patricia Paignon, Adeline Hesse, Liudmyla Bos, Sophie Wiesner Conti, Joanne Schneider, Marie P. Fassier, Thomas affil: Geneva School of Health Sciences and Centre for Interprofessional Simulation, University of Applied Sciences and Arts of Western Switzerland HES-SO, Geneva, Switzerland sug: subj: Education, Interdisciplinary Exergames Utilization Technology, Medical Human Switzerland Switzerland Surveys Pilot Studies Students, Medical Collaboration Feedback Funding Source ab: Recent research suggests that serious gaming is a promising strategy for interprofessional education (IPE). This report describes the design and pilot testing of a large-scale, mobile, technology-enhanced serious game embedded in the IPE curriculum in Geneva, Switzerland. Organized into teams of eight, the students were tasked with finding a young patient who had just escaped from the intensive care unit. Through a series of 10 stations, they explored hospital- and community-based locations of the healthcare system and were engaged in various learning and game activities; they were rewarded with cues to unveil the mystery. A total of 582 undergraduate students from seven disciplines (medicine, midwifery, nursing, nutrition-dietetics, pharmacy, physiotherapy, and technology in medical radiology) took part. Survey results (response rate: 62.8%) suggest that an overall majority of students valued the game, particularly the collaborative experience of actively learning from others in autonomous teams. Qualitative feedback allowed us to identify future areas for improvement: simplifying the adventure storyline and optimizing student flow. Educational institutions across the world facing challenges when creating IPE activities will find in this report ideas and lessons learnt to use mobile technology and serious gaming for large cohorts of students. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
|---|