The Application of an Unplugged and Low-Cost Children's Coding Education Tool in a Gamification Context.

Coding education has become a compulsory course for cultivating children's computational thinking, and its tools in a gamification context can further enhance children's learning enthusiasm. Through the literature review, the researchers identified gamification, unplugging, and low cost as important...

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Published in:Pertanika Journal of Social Sciences & Humanities Vol. 32; no. 2; pp. 387 - 408
Main Authors: Lei Wang, Miao Huang, Ismail@Kamal, Julina
Format: Article
Published: Universiti Putra Malaysia Jun2024
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Online Access:View this record in EBSCOhost
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      dt: Jun2024
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        atl: The Application of an Unplugged and Low-Cost Children's Coding Education Tool in a Gamification Context.
      aug:
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          Lei Wang
          Miao Huang
          Ismail@Kamal, Julina
        affil:
          School of Animation and Digital Arts, Communication University of China, Nanjing, 211172 Jiangning University City, Nanjing, China
          School of the Arts, Universiti Sains Malaysia, 11800 Gelugor, Penang, Malaysia
      su:
        Gamification
        Computer programming education
        Educational technology
        School environment
        Student-centered learning
      sug:
        subj:
          Gamification
          Computer programming education
          Educational technology
          School environment
          Student-centered learning
      keyword:
        Coding education
        gamification
        low-cost
        reward
        role-playing
        unplugged
      ab: Coding education has become a compulsory course for cultivating children's computational thinking, and its tools in a gamification context can further enhance children's learning enthusiasm. Through the literature review, the researchers identified gamification, unplugging, and low cost as important design requirements for children's coding education tools. In order to verify the effectiveness of teaching design, this study specially developed a gamified coding education tool, "Coding Adventure," which allows child learners to take on gamified roles in real-life scenarios and use instruction cards to complete tasks. While testing the prototype in the on-site teaching environment, the researchers invited 12 kindergarten and elementary school teachers to observe the testing process. Then, they formed a focus group discussion to obtain their feedback on the education tool using MAXQDA software for qualitative analysis. According to the results, teacher participants generally recognize the design concepts of gamification, unplugging, and low-cost, and believe that role-playing and rewards in gamification, as well as the use of safe and simple materials to match the existing teaching environment of the school, are successful design innovations. In addition, gamified storytelling has also been proven to enhance students' team communication using this prototype. Overall, this study proves the effectiveness of the design concepts of gamification, unplugged and low cost on the perceived usefulness and ease of use of the coding education tool system under the Technology Acceptance Model theory framework. These studentcentered design concepts will provide valuable experience for the further development of unplugged coding education tools.
      pubtype: Academic Journal
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    language: English
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      custom: Copyright of Pertanika Journal of Social Sciences & Humanities is the property of Universiti Putra Malaysia and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
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          year: 2024
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