Effects of Adaptive Prompts in Virtual Reality-Based Social Skills Training for Children with Autism.
The purpose of this single-case experimental design (SCED) study is to investigate how adaptive prompts in virtual reality (VR)-based social skills training affect the social skills performance of autistic children. Adaptive prompts are driven by autistic children's emotional states. To integrate ad...
| Publicado en: | Journal of Autism & Developmental Disorders Vol. 54; no. 8; pp. 2826 - 2847 |
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| Autores principales: | , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Springer Nature
Aug2024
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=178836263&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 178836263 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 01623257 AUT jtl: Journal of Autism & Developmental Disorders issn: 01623257 maglogo: N pubinfo: dt: Aug2024 vid: 54 iid: 8 pid: 237 pub: Springer Nature place: New York, New York artinfo: ui: 178836263 163936707 178836263 178836263 10.1007/s10803-023-06021-7 178836263 ppf: 2826 ppct: 21 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: Effects of Adaptive Prompts in Virtual Reality-Based Social Skills Training for Children with Autism. aug: au: Moon, Jewoong Ke, Fengfeng affil: https://ror.org/03xrrjk67 Department of Educational Leadership, Policy, and Technology Studies, The University of Alabama, Tuscaloosa, AL, USA sug: subj: Social Skills Training In Infancy and Childhood Autism Spectrum Disorder In Infancy and Childhood Virtual Reality Utilization Human Child Adolescence Descriptive Statistics Emotions Data Mining Multimethod Studies Experimental Studies Interpersonal Relations T-Tests Questionnaires Child: 6-12 years Adolescent: 13-18 years ab: The purpose of this single-case experimental design (SCED) study is to investigate how adaptive prompts in virtual reality (VR)-based social skills training affect the social skills performance of autistic children. Adaptive prompts are driven by autistic children's emotional states. To integrate adaptive prompts in VR-based training, we conducted speech data mining and endorsed micro-adaptivity design. We recruited four autistic children (12–13 years) for the SCED study. We carried out alternating treatments design to evaluate the impacts of adaptive and non-adaptive prompting conditions throughout a series of VR-based social skills training sessions. Using mixed-method data collection and analyses, we found that adaptive prompts can foster autistic children's desirable social skills performance in VR-based training. Based on the study findings, we also describe design implications and limitations for future research. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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