Effects of Adaptive Prompts in Virtual Reality-Based Social Skills Training for Children with Autism.

The purpose of this single-case experimental design (SCED) study is to investigate how adaptive prompts in virtual reality (VR)-based social skills training affect the social skills performance of autistic children. Adaptive prompts are driven by autistic children's emotional states. To integrate ad...

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Publicado en:Journal of Autism & Developmental Disorders Vol. 54; no. 8; pp. 2826 - 2847
Autores principales: Moon, Jewoong, Ke, Fengfeng
Formato: pictorial research tables/charts Journal Article
Publicado: Springer Nature Aug2024
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Aug2024
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        10.1007/s10803-023-06021-7
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        atl: Effects of Adaptive Prompts in Virtual Reality-Based Social Skills Training for Children with Autism.
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          Moon, Jewoong
          Ke, Fengfeng
        affil: https://ror.org/03xrrjk67 Department of Educational Leadership, Policy, and Technology Studies, The University of Alabama, Tuscaloosa, AL, USA
      sug:
        subj:
          Social Skills Training In Infancy and Childhood
          Autism Spectrum Disorder In Infancy and Childhood
          Virtual Reality Utilization
          Human
          Child
          Adolescence
          Descriptive Statistics
          Emotions
          Data Mining
          Multimethod Studies
          Experimental Studies
          Interpersonal Relations
          T-Tests
          Questionnaires
          Child: 6-12 years
          Adolescent: 13-18 years
      ab: The purpose of this single-case experimental design (SCED) study is to investigate how adaptive prompts in virtual reality (VR)-based social skills training affect the social skills performance of autistic children. Adaptive prompts are driven by autistic children's emotional states. To integrate adaptive prompts in VR-based training, we conducted speech data mining and endorsed micro-adaptivity design. We recruited four autistic children (12–13 years) for the SCED study. We carried out alternating treatments design to evaluate the impacts of adaptive and non-adaptive prompting conditions throughout a series of VR-based social skills training sessions. Using mixed-method data collection and analyses, we found that adaptive prompts can foster autistic children's desirable social skills performance in VR-based training. Based on the study findings, we also describe design implications and limitations for future research.
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        research
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      ougenre: Article
    language: English
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