Validation of the Expected Social Acceptance via Internet Gaming Scale (ESAIGS) Among Adolescent Internet Gamers in China.
The outcome expectancy of social acceptance via internet gaming potentially contributes to internet gaming disorder (IGD) among adolescents. To better understand the relationship, this study developed and validated the 6-item Expected Social Acceptance via Internet Gaming Scale (ESAIGS) among 2339 a...
| Publicado en: | International Journal of Mental Health & Addiction Vol. 22; no. 4; pp. 2274 - 2285 |
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| Autores principales: | , , , , |
| Formato: | Artículo |
| Publicado: |
Springer Nature
Aug2024
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=179413582&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 179413582 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 15571874 46AW jtl: International Journal of Mental Health & Addiction issn: 15571874 maglogo: N pubinfo: dt: Aug2024 vid: 22 iid: 4 pid: 237 pub: Springer Nature artinfo: ui: 179413582 10.1007/s11469-022-00984-x ppf: 2274 ppct: 11 formats: fmt: – @attributes: type: T – @attributes: type: P size: 540KB tig: atl: Validation of the Expected Social Acceptance via Internet Gaming Scale (ESAIGS) Among Adolescent Internet Gamers in China. aug: au: Yu, Yanqiu Mo, Phoenix K. H. Zhang, Jianxin Li, Jibin Lau, Joseph T. F. affil: https://ror.org/013q1eq08 Department of Preventive Medicine and Health Education, School of Public Health, Fudan University, Shanghai, China https://ror.org/013q1eq08 Key Laboratory of Public Health Safety, Fudan University, Shanghai, China Centre for Health Behaviours Research, School of Public Health and Primary Care, The Chinese University of Hong Kong, Hong Kong, China https://ror.org/011ashp19 West China School of Public Health, Sichuan University, Chengdu, China Department of Clinical Research, State Key Laboratory of Oncology in South China, Collaborative Innovation Center for Cancer Medicine, Sun Yat-Sen University Cancer Center, Guangzhou, China https://ror.org/00rd5t069 Zhejiang Provincial Clinical Research Center for Mental Disorders, The Affiliated Wenzhou Kangning Hospital, Wenzhou Medical University, Wenzhou, China https://ror.org/00rd5t069 School of Mental Health, Wenzhou Medical University, Wenzhou, China https://ror.org/00a2xv884 School of Public Health, Zhejiang University, Hangzhou, China su: Gaming disorder Social acceptance Confirmatory factor analysis Exploratory factor analysis Video games sug: subj: Gaming disorder Social acceptance Confirmatory factor analysis Exploratory factor analysis Video games Doll, Toy, and Game Manufacturing Video game publishers Home entertainment equipment merchant wholesalers Video game design and development services keyword: Adolescents China Internet gaming disorder Outcome expectancy Validation Adolescents China Internet gaming disorder Outcome expectancy Validation ab: The outcome expectancy of social acceptance via internet gaming potentially contributes to internet gaming disorder (IGD) among adolescents. To better understand the relationship, this study developed and validated the 6-item Expected Social Acceptance via Internet Gaming Scale (ESAIGS) among 2339 adolescent internet gamers via a classroom survey in Guangzhou and Chengdu, China from October to December 2018. The prevalence of IGD was 18.0%. By using two half-split subsamples, exploratory and confirmatory factor analyses identified and confirmed a unidimensional structure of the ESAIGS, respectively. The ESAIGS showed satisfactory internal consistency, test–retest reliability, composite reliability, and absence of ceiling effect, although a slight-to-moderate floor effect was observed. It also demonstrated convergent and concurrent validity showing significant positive correlations with the three external variables (IGD, internet gaming time, and perceived rewards of internet gaming). Hence, the validated ESAIGS can be applied to assess expected social acceptance via internet gaming among adolescents in China. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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