Effect of screen configuration on the neck angle, muscle activity, and simulator sickness symptoms in virtual reality.
BACKGROUND: There is a lack of information about the optimal setup of multiple screen configurations in virtual reality (VR) office work. OBJECTIVE: The objective of this study was to evaluate the effects of different screen configurations on neck flexion, rotation, neck muscle activity, and simulat...
| Publicado en: | Work Vol. 79; no. 1; pp. 167 - 176 |
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| Autores principales: | , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Sage Publications Inc.
2024
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=179666979&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 179666979 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 10519815 3RC jtl: Work issn: 10519815 maglogo: N pubinfo: dt: 2024 vid: 79 iid: 1 pid: 344 pub: Sage Publications Inc. place: Thousand Oaks, California artinfo: ui: 179666979 174670830 179666979 179666979 10.3233/WOR-230230 179666979 ppf: 167 ppct: 9 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: Effect of screen configuration on the neck angle, muscle activity, and simulator sickness symptoms in virtual reality. aug: au: Pokhrel, Sobhit Hwang, Jaejin affil: Department of Industrial and Systems Engineering, Northern Illinois University, DeKalb, IL, USA sug: subj: Virtual Reality Screen Time Neck Physiology Flexion Physiology Rotation Physiology Muscle, Skeletal Simulations Motion Sickness Symptoms Work Environment Human Male Female Task Performance and Analysis Motion Capture Electromyography Questionnaires Repeated Measures Kinematics Descriptive Statistics Analysis of Variance Kruskal-Wallis Test Adult Adult: 19-44 years Male Female ab: BACKGROUND: There is a lack of information about the optimal setup of multiple screen configurations in virtual reality (VR) office work. OBJECTIVE: The objective of this study was to evaluate the effects of different screen configurations on neck flexion, rotation, neck muscle activity, and simulator sickness symptoms during Virtual Reality (VR) office work. METHODS: Twelve participants (7 males; 21 to 27 years old) performed copy-paste and drag-drop tasks in three different screen configurations (single screen, primary-secondary screen, and double screen) in a randomized order. Optical motion capture system, electromyography (EMG) device, and simulator sickness questionnaire (SSQ) were used to measure the users' responses. RESULTS: Neck rotation angles, muscle activities, and VR sickness were significantly affected by the screen configurations (p < 0.021). The primary-secondary screen showed the highest right rotation angle (median: -33.47°) and left sternocleidomastoid (SCM) muscle activities (median: 12.57% MVC). Both single (median: 22.42) and primary-secondary (median: 22.40) screen showed the highest value of SSQ. CONCLUSIONS: The screen configurations in VR could be an important design factor affecting the users' physical demands of the neck and VR sickness symptoms. Asymmetric neck rotations caused by the primary-secondary screen conditions should be avoided. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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