Effect of screen configuration on the neck angle, muscle activity, and simulator sickness symptoms in virtual reality.

BACKGROUND: There is a lack of information about the optimal setup of multiple screen configurations in virtual reality (VR) office work. OBJECTIVE: The objective of this study was to evaluate the effects of different screen configurations on neck flexion, rotation, neck muscle activity, and simulat...

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Publicado en:Work Vol. 79; no. 1; pp. 167 - 176
Autores principales: Pokhrel, Sobhit, Hwang, Jaejin
Formato: pictorial research tables/charts Journal Article
Publicado: Sage Publications Inc. 2024
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Effect of screen configuration on the neck angle, muscle activity, and simulator sickness symptoms in virtual reality.
      aug:
        au:
          Pokhrel, Sobhit
          Hwang, Jaejin
        affil: Department of Industrial and Systems Engineering, Northern Illinois University, DeKalb, IL, USA
      sug:
        subj:
          Virtual Reality
          Screen Time
          Neck Physiology
          Flexion Physiology
          Rotation Physiology
          Muscle, Skeletal
          Simulations
          Motion Sickness Symptoms
          Work Environment
          Human
          Male
          Female
          Task Performance and Analysis
          Motion Capture
          Electromyography
          Questionnaires
          Repeated Measures
          Kinematics
          Descriptive Statistics
          Analysis of Variance
          Kruskal-Wallis Test
          Adult
          Adult: 19-44 years
          Male
          Female
      ab: BACKGROUND: There is a lack of information about the optimal setup of multiple screen configurations in virtual reality (VR) office work. OBJECTIVE: The objective of this study was to evaluate the effects of different screen configurations on neck flexion, rotation, neck muscle activity, and simulator sickness symptoms during Virtual Reality (VR) office work. METHODS: Twelve participants (7 males; 21 to 27 years old) performed copy-paste and drag-drop tasks in three different screen configurations (single screen, primary-secondary screen, and double screen) in a randomized order. Optical motion capture system, electromyography (EMG) device, and simulator sickness questionnaire (SSQ) were used to measure the users' responses. RESULTS: Neck rotation angles, muscle activities, and VR sickness were significantly affected by the screen configurations (p < 0.021). The primary-secondary screen showed the highest right rotation angle (median: -33.47°) and left sternocleidomastoid (SCM) muscle activities (median: 12.57% MVC). Both single (median: 22.42) and primary-secondary (median: 22.40) screen showed the highest value of SSQ. CONCLUSIONS: The screen configurations in VR could be an important design factor affecting the users' physical demands of the neck and VR sickness symptoms. Asymmetric neck rotations caused by the primary-secondary screen conditions should be avoided.
      pubtype: Academic Journal
      doctype:
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        research
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      ougenre: Article
    language: English
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