The Social Processes of Excessive Online Gaming Homophily: Peer Selection or Influence?
Adolescents who befriend online game using peers may be at risk for initiated and continued excessive game use (online gaming use homophily). The present article examined how adolescents' severity of online gaming use related to their friends' online gaming behavior bi-directionally across a semeste...
| Publicado en: | Journal of Youth & Adolescence Vol. 53; no. 10; pp. 2393 - 2407 |
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| Autores principales: | , , , , , |
| Formato: | Artículo |
| Publicado: |
Springer Nature
Oct2024
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=179739694&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 179739694 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 00472891 JYA jtl: Journal of Youth & Adolescence issn: 00472891 maglogo: N pubinfo: dt: Oct2024 vid: 53 iid: 10 pid: 237 pub: Springer Nature artinfo: ui: 179739694 10.1007/s10964-024-02032-4 ppf: 2393 ppct: 14 formats: fmt: – @attributes: type: T – @attributes: type: P size: 1.2MB tig: atl: The Social Processes of Excessive Online Gaming Homophily: Peer Selection or Influence? aug: au: Li, Cuijing Yu, Quanlei Zhang, Jiamiao Lv, Zhouchao Liu, Qian He, Jinbo affil: https://ror.org/03x1jna21 Key Laboratory of Adolescent Cyberpsychology and Behavior of Ministry of Education, Key Laboratory of Human Development and Mental Health of Hubei Province, School of Psychology, Central China Normal University, Wuhan, China su: Compulsive behavior Social media Peer pressure Affinity groups Social learning theory Video games Friendship Research funding Descriptive statistics Surveys sug: subj: Compulsive behavior Social media Peer pressure Affinity groups Social learning theory Video games Friendship Doll, Toy, and Game Manufacturing Video game publishers Video game design and development services Home entertainment equipment merchant wholesalers Research funding Descriptive statistics Surveys keyword: Adolescent friendship Excessive online gaming Peer influence Peer selection Random-intercept cross-lagged panel models Adolescent friendship Excessive online gaming Peer influence Peer selection Random-intercept cross-lagged panel models ab: Adolescents who befriend online game using peers may be at risk for initiated and continued excessive game use (online gaming use homophily). The present article examined how adolescents' severity of online gaming use related to their friends' online gaming behavior bi-directionally across a semester (peer selection or peer influence effect). Students from two universities completed three waves of online surveys within four and a half months (N = 3079; 33.6% female; M = 19.16; SD = 0.97). Random-intercepts, Cross-Lagged Panel Model (RI-CLPM) analyses revealed that peer selection and peer influence both promote online gaming use homophily in adolescents' friendship groups. Furthermore, participants were more likely to form new friendships with peers exhibiting similar online gaming behavior as their behavior, subsequently reinforcing their online gaming use behaviors within these relationships. These social processes may exhibit a time lag among girls, which needs to be confirmed through longer-term follow-up. In general, findings suggest that effective prevention programs targeting excessive online gaming should not only focus on promoting social influence skills but also consider the structure of peer environments. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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