The Social Processes of Excessive Online Gaming Homophily: Peer Selection or Influence?

Adolescents who befriend online game using peers may be at risk for initiated and continued excessive game use (online gaming use homophily). The present article examined how adolescents' severity of online gaming use related to their friends' online gaming behavior bi-directionally across a semeste...

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Publicado en:Journal of Youth & Adolescence Vol. 53; no. 10; pp. 2393 - 2407
Autores principales: Li, Cuijing, Yu, Quanlei, Zhang, Jiamiao, Lv, Zhouchao, Liu, Qian, He, Jinbo
Formato: Artículo
Publicado: Springer Nature Oct2024
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Acceso en línea:Ver este registro en EBSCOhost
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      dt: Oct2024
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      pub: Springer Nature
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        atl: The Social Processes of Excessive Online Gaming Homophily: Peer Selection or Influence?
      aug:
        au:
          Li, Cuijing
          Yu, Quanlei
          Zhang, Jiamiao
          Lv, Zhouchao
          Liu, Qian
          He, Jinbo
        affil: https://ror.org/03x1jna21 Key Laboratory of Adolescent Cyberpsychology and Behavior of Ministry of Education, Key Laboratory of Human Development and Mental Health of Hubei Province, School of Psychology, Central China Normal University, Wuhan, China
      su:
        Compulsive behavior
        Social media
        Peer pressure
        Affinity groups
        Social learning theory
        Video games
        Friendship
        Research funding
        Descriptive statistics
        Surveys
      sug:
        subj:
          Compulsive behavior
          Social media
          Peer pressure
          Affinity groups
          Social learning theory
          Video games
          Friendship
          Doll, Toy, and Game Manufacturing
          Video game publishers
          Video game design and development services
          Home entertainment equipment merchant wholesalers
          Research funding
          Descriptive statistics
          Surveys
      keyword:
        Adolescent friendship
        Excessive online gaming
        Peer influence
        Peer selection
        Random-intercept cross-lagged panel models
        Adolescent friendship
        Excessive online gaming
        Peer influence
        Peer selection
        Random-intercept cross-lagged panel models
      ab: Adolescents who befriend online game using peers may be at risk for initiated and continued excessive game use (online gaming use homophily). The present article examined how adolescents' severity of online gaming use related to their friends' online gaming behavior bi-directionally across a semester (peer selection or peer influence effect). Students from two universities completed three waves of online surveys within four and a half months (N = 3079; 33.6% female; M = 19.16; SD = 0.97). Random-intercepts, Cross-Lagged Panel Model (RI-CLPM) analyses revealed that peer selection and peer influence both promote online gaming use homophily in adolescents' friendship groups. Furthermore, participants were more likely to form new friendships with peers exhibiting similar online gaming behavior as their behavior, subsequently reinforcing their online gaming use behaviors within these relationships. These social processes may exhibit a time lag among girls, which needs to be confirmed through longer-term follow-up. In general, findings suggest that effective prevention programs targeting excessive online gaming should not only focus on promoting social influence skills but also consider the structure of peer environments.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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