Militarism in medievalism: the Prince of Thieves video game and the Gulf War.
Medievalist video games are often embedded with complex modern militarism. Though the military-industrial-media-entertainment-network is a well-discussed issue in relation to video games, much of this work focuses on first-person shooters and representations of modern military combat. This same mili...
| Publicado en: | Rethinking History Vol. 28; no. 3; pp. 376 - 399 |
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| Formato: | Artículo |
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Taylor & Francis Ltd
Sep2024
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=179805424&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 179805424 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 13642529 5C5 jtl: Rethinking History issn: 13642529 maglogo: N pubinfo: dt: Sep2024 vid: 28 iid: 3 pid: 377 pub: Taylor & Francis Ltd artinfo: ui: 179805424 10.1080/13642529.2024.2352318 ppf: 376 ppct: 23 formats: fmt: – @attributes: type: T – @attributes: type: P size: 1.9MB tig: atl: Militarism in medievalism: the Prince of Thieves video game and the Gulf War. aug: au: Watterson, Tess affil: Department of Historical and Classical Studies, The University of Adelaide, Adelaide, Australia su: Militarism Medievalism Video games Longbows Crusades (Middle Ages) sug: subj: Militarism Medievalism Video games Longbows Crusades (Middle Ages) keyword: historical game studies historical games militainment Robin Hood video games ab: Medievalist video games are often embedded with complex modern militarism. Though the military-industrial-media-entertainment-network is a well-discussed issue in relation to video games, much of this work focuses on first-person shooters and representations of modern military combat. This same militarisation operates through more covert mechanics in medievalist video games – games set deliberately in a distanced, often fantastical, world – but the same logistical, schematic thinking and messaging is still hidden amongst the longbows and castles. This article analyses this phenomena using the 1991 Robin Hood: Prince of Thieves Nintendo video game as a case study text within which two distinct military temporalities operate simultaneously: the 1991 Gulf War and the medieval crusades. It examines the legacies of crusading medievalism but with particular concern for militarism and hypermediacy, exploring the way the American military context of the early 1990s resonates through this game text, particularly through its conceptions of violence and the body of the soldier. The rhetorical power of normalising militarised logistical thinking is significantly increased when it also coalesces with medievalism, and even seemingly simplistic games like Prince of Thieves form a crucial part of the legacy that today manifests in hyper-realistic shooter games that perpetuate racialized violence. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Rethinking History is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Rethinking History holder: Taylor & Francis Ltd dt: @attributes: year: 2024 holdings: @attributes: islocal: N |
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