How are Autistic People Involved in the Design of Extended Reality Technologies? A Systematic Literature Review.

The primary aim of this systematic review is to investigate the inclusion of autistic individuals in the design process of immersive technologies. This study follows the preferred reporting items for systematic reviews and meta-analyses standards for systematic literature reviews. To ensure the rese...

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Publicado en:Journal of Autism & Developmental Disorders Vol. 54; no. 11; pp. 4232 - 4259
Autores principales: Newbutt, Nigel, Glaser, Noah, Francois, Marc Sonley, Schmidt, Matthew, Cobb, Sue
Formato: research systematic review tables/charts Journal Article
Publicado: Springer Nature Nov2024
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Nov2024
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        atl: How are Autistic People Involved in the Design of Extended Reality Technologies? A Systematic Literature Review.
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          Newbutt, Nigel
          Glaser, Noah
          Francois, Marc Sonley
          Schmidt, Matthew
          Cobb, Sue
        affil: https://ror.org/02y3ad647 School of Teaching and Learning, Institute of Advanced Learning Technologies, University of Florida, Gainesville, FL, USA
      sug:
        subj:
          Autism Spectrum Disorder
          Persons with Disabilities
          Augmented Reality
          Software Design
          Diversity, Equity, Inclusion
          Human
          Systematic Review
          User-Computer Interface
          Stakeholder Participation
          Professional Role
          Feedback
          Patient Preference
          Needs Assessment
      ab: The primary aim of this systematic review is to investigate the inclusion of autistic individuals in the design process of immersive technologies. This study follows the preferred reporting items for systematic reviews and meta-analyses standards for systematic literature reviews. To ensure the research questions and subsequent stages of the review incorporate pertinent parameters, the problem, interest, context framework has also been employed. Findings highlight that, while early proponents of immersive technology emphasized the importance of user involvement in design of new technology, immaturity of the technology often limited the implementation of direct user input to the design process. Nonetheless, analysis of the literature published between 2002–2022 identified 20 studies in which substantial influence of autistic individuals and stakeholders was found in the design process of immersive technologies. The roles of autistic individuals varied from active co-designers and co-creators to essential contributors in refining prototypes and providing critical feedback, ensuring the final products align with their needs and preferences. Results underscore the need to align research and design of immersive technologies more closely with the priorities and preferences of autistic individuals. Further is needed regarding actively involving autistic individuals in the design and implementation of immersive technology applications. On this basis, we maintain that more inclusive and effective deployment of immersive technologies is needed in order to ensure that resultant technologies are fit for purpose and address the actual needs of the autistic community.
      pubtype: Academic Journal
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        systematic review
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    language: English
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