Ghost in the Shell? The Philosophy of Artificial Intelligence by Miyake Yōichirō.

Miyake Yōichirō, an engineer who creates artificial intelligence (AI) for characters in computer games, asserts that current AI technology is rooted in Western philosophical traditions. He argues that when Western AI was created it was not generally acknowledged as intelligent in its own right. It i...

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Publicado en:Vienna Journal of East Asian Studies Vol. 15; pp. 137 - 159
Autor principal: Nishiyama, Takahiro
Formato: Artículo
Publicado: Brill Academic Publishers 2023
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Ghost in the Shell? The Philosophy of Artificial Intelligence by Miyake Yōichirō.
      aug:
        au: Nishiyama, Takahiro
        affil: Professor, Department of Management, Faculty of Economics and Business Administration, Hokuriku University, Kanazawa, Japan
      su:
        Artificial intelligence
        Video games
        Computer software development
        Computer software
        Bionics
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        subj:
          Artificial intelligence
          Video games
          Computer software development
          Computer software
          Bionics
      keyword:
        artificial intelligence
        Asian history of thought
        concepts of mind
      ab: Miyake Yōichirō, an engineer who creates artificial intelligence (AI) for characters in computer games, asserts that current AI technology is rooted in Western philosophical traditions. He argues that when Western AI was created it was not generally acknowledged as intelligent in its own right. It is therefore subjected to verification tests, such as the Turing test, and only if it passes these does it qualify as intelligent. However, Miyake points out that the goal of an AI engineer is to humanise AI by giving it desires and worries. He claims that it is necessary to merge Eastern and Western thought in the design process in order to achieve a more human-like holistic AI. Consequently, the configuration of AI in computer games depends on the perception of the nature of human intelligence held by the game designer. This article examines Miyake's philosophical approach in defining and producing AI, and how the AI of computer game characters is influenced by the software developer's view of human beings.
      pubtype: Academic Journal
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    language: English
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