Blast from the past: Applying the P-III framework to facilitate intergenerational play between grandparents and grandchildren...9th World Conference of the International Society for Gerontechnology (ISG), June 18-21, 2014, Taipei, Taiwan.
Purpose Digital games have been described as potentially meaningful activities for older adults1,2. In order to adopt digital games into daily activities, older adults are expected to weigh potential costs towards potential benefits3. As intergenerational activities been demonstrated to be a powerfu...
| Publicado en: | Gerontechnology Vol. 13; no. 2; pp. 163 - 164 |
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| Autores principales: | , |
| Formato: | abstract pictorial proceedings research Journal Article |
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International Society for Gerontechnology
2014 Special Issue
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=180444799&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 180444799 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 15691101 904R jtl: Gerontechnology issn: 15691101 maglogo: N pubinfo: dt: 2014 Special Issue vid: 13 iid: 2 pid: 54298 pub: International Society for Gerontechnology artinfo: ui: 180444799 180444799 180444799 10.4017/gt.2014.13.02.129.00 180444799 ppf: 163 ppct: 1 formats: tig: atl: Blast from the past: Applying the P-III framework to facilitate intergenerational play between grandparents and grandchildren...9th World Conference of the International Society for Gerontechnology (ISG), June 18-21, 2014, Taipei, Taiwan. aug: au: VANDEN ABEELE, V. DE SCHUTTER, B. affil: KU Leuven Campus Groep T, A. Vesaliusstraat 12, 3000, Leuven, Belgium sug: subj: Intergenerational Relations Grandparents Psychosocial Factors Grandchildren Psychosocial Factors Digital Technology Video Games Motivation Congresses and Conferences Taiwan Taiwan ab: Purpose Digital games have been described as potentially meaningful activities for older adults1,2. In order to adopt digital games into daily activities, older adults are expected to weigh potential costs towards potential benefits3. As intergenerational activities been demonstrated to be a powerful motivator for older adults4-7, a design project was developed that relied on intergenerational play as the core motivator for digital play. Aside from simultaneously attempting to develop meaningful play for both older adults and children, the project also aimed to facilitate knowledge transfer between both types of players. Method The design research project followed the recommendations that were outlined in the P-III framework8. Through ethnographic inquiries, intergenerational brainstorming, co-design sessions, a concept definition phase, storyboard focus groups, and paper prototypes, the project resulted in a game design document for a game that was called "Blast From The Past". This design document was then iteratively developed into proof of concept, which was tested with grandparents and grandchildren (n=20). Results & Discussion The project demonstrates the value of using the P-III methodology to design meaningful play across different age groups. Through the proof-of-concept and previous data collection phases, the project demonstrates the cultivation, contribution, and connectedness framework (3C), as well a variety of design recommendations for intergenerational play that are transferable to other projects. The result of the design procedure is a Nintendo Wii game that combines a variety of quiz mechanics and two mini-games (i.e., a digital version of a folklore game (Figure 1) and a building game in which a monument from the 1950s is constructed (Figure 2) within a time travelling narrative. pubtype: Academic Journal doctype: abstract pictorial proceedings research Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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