Physical computer games for motivating physical play among elderly...9th World Conference of the International Society for Gerontechnology (ISG), June 18-21, 2014, Taipei, Taiwan.

Purpose To avoid falls and stay healthy, it is important that elderly people preserve their muscle strength. Therefore, physical training for the elderly remains an ongoing area of research. Current training methods consist primarily of rehabilitative training and/or optional exercise classes with a...

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Detalles Bibliográficos
Publicado en:Gerontechnology Vol. 13; no. 2; pp. 220 - 221
Autores principales: JESSEN, J. D., LUND, H. H., JESSEN, C.
Formato: abstract pictorial proceedings research tables/charts Journal Article
Publicado: International Society for Gerontechnology 2014 Special Issue
Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:Purpose To avoid falls and stay healthy, it is important that elderly people preserve their muscle strength. Therefore, physical training for the elderly remains an ongoing area of research. Current training methods consist primarily of rehabilitative training and/or optional exercise classes with a physiotherapist or volunteers. This paper presents a new solution that motivates elderly people to engage in physical training by introducing simple, fun, and challenging physical computer games. Method In the project we use modular playware tiles (Figure 1)1. The tiles were used in two elder centers (16 participants, averaging 79 years old), a rehabilitation center (12 participants, averaging 79 years old) and a hospital (12 participants, averaging 85.33 years old). Each week, there was 1-2 training sessions, and care was taken to ensure that each participant received at least 12 minutes of training in each session. Observations and informal interviews where performed during the sessions. The data were categorized and analyzed using theoretical coding. Results & Discussion The introduction of physical computer games on modular tiles for elderly participants was highly motivating and very successful, corresponding with results from other user groups (i.e. rehabilitation patients and children2). There was special interest in memory games that challenged the elderly both physical and mentally. The coaches asked for 2 minutes of training time for each game, but the elderly kept playing for up to 10-15 min of a single game. The games created a playful atmosphere, which improved motivation compared with standard rehabilitation training and exercise. Several participants complained they did not have enough time to play. There was a high degree of competition among the elderly players for most points, and against themselves to beat their own records, which indicates that games can improve exercise time and intensity. This was supported by participants' physical improvement; measurements at the elder centers showed improvements on Chair Stand 24%, Timed Up and Go 21%, 6 Minutes Walking Test 29% (tests from senior fitness test3), Tandem Line Walk 66%, for all p<0.001) and measured at the rehabilitation center where improvement on Dynamic Gait Index was 12.3%, p<0.05)4. Thus, play on modular tiles seems to create a strong motivation for participation in therapeutic activities, as well as measurable health improvements, among elderly users.