Video game training enhances functional capacity in older adults...9th World Conference of the International Society for Gerontechnology (ISG), June 18-21, 2014, Taipei, Taiwan.
Purpose Among the major changes that come with advancing age is a decrease in muscle mass and gross motor skills1 that affects the ability of an elderly person to perform activities associated with daily living2, resulting in a decrease in functional independence3 that reflects the negative trends i...
| Publicado en: | Gerontechnology Vol. 13; no. 2; pp. 282 - 283 |
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| Autores principales: | , , |
| Formato: | abstract pictorial proceedings research tables/charts Journal Article |
| Publicado: |
International Society for Gerontechnology
2014 Special Issue
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=180444916&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 180444916 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 15691101 904R jtl: Gerontechnology issn: 15691101 maglogo: N pubinfo: dt: 2014 Special Issue vid: 13 iid: 2 pid: 54298 pub: International Society for Gerontechnology artinfo: ui: 180444916 180444916 180444916 10.4017/gt.2014.13.02.048.00 180444916 ppf: 282 ppct: 1 formats: tig: atl: Video game training enhances functional capacity in older adults...9th World Conference of the International Society for Gerontechnology (ISG), June 18-21, 2014, Taipei, Taiwan. aug: au: SOARES, B. H. BERTOLIN, T. E. PASQUALOTTI, A. affil: Faculty of Physical Education and Physiotherapy, University of Passo Fundo, Brazil sug: subj: Video Games Education Functional Status In Old Age Quality Improvement Cognition Physical Activity Balance, Postural Congresses and Conferences Taiwan Taiwan Aged Aged: 65+ years ab: Purpose Among the major changes that come with advancing age is a decrease in muscle mass and gross motor skills1 that affects the ability of an elderly person to perform activities associated with daily living2, resulting in a decrease in functional independence3 that reflects the negative trends in the functional capacity4. The paper verifies the effects of traditional exercises and activities with interactive digital games on the functional capacity older adults. Method The study used a randomized clinical test. The sample consisted of 35 older adults of both genders, divided into three groups: G1 (n=12, 71.2±7.5 years) used traditional physical activities; G2 (n=10, 70.7±4 8 years) used interactive activities using an Xbox, Kinect, and placebos; the G3 (n=13, 69±5.8 years) used interactive activities with the games listed above and made use of Spirulina platensis as a dietary supplement5. Figure 1 shows an activity that tests the coordination of the lower limbs using logical-mathematical reasoning. The task given to the older adults is to hit the ball that displays the correct answer. Results & Discussion The results indicated significant differences (p≤0.05) exist for parameters that measure functional capacity6, including flexibility, aerobic endurance, speed, agility and balance. Figure 2 presents the results the Student's t-test for paired samples. The results suggest that performing traditional activities or using interactive games can promote improvements in the parameters related to functional capacity. pubtype: Academic Journal doctype: abstract pictorial proceedings research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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