Interacting with Presence : HCI and the Sense of Presence in Computer-mediated Environments
The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really ‘present'in computer-generated and -mediated augmented worlds. This feeling of'Presence', of “being inside the mediated worl...
| Autores principales: | , , |
|---|---|
| Formato: | Libro |
| Publicado: |
De Gruyter Open Poland
2014
|
| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=1805208&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 1805208 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Interacting with Presence : HCI and the Sense of Presence in Computer-mediated Environments aug: au: Giuseppe Riva John Waterworth Dianne Murray sertl: Psychology isbn: 9783110409673 9783110409697 9783110427318 imageinfo: pubinfo: dt: @attributes: year: 2014 month: 01 day: 01 dtAvail: @attributes: year: 2022 month: 01 day: 20 pub: De Gruyter Open Poland pubContract: De Gruyter place: [Berlin, Germany] price: 0.01 limitsGroup: maxCheckoutDays: 1500 pda: N printPagesOffline: 100 printPagesOnline: 100 previewPages: 10000 prePubGroup: dewey: @attributes: class: 004.019 item: 004 .019 lc: @attributes: class: QA76.9.H85 item: QA 76 .9 .H85 artinfo: ui: 1805208 1178580980 formats: fmt: @attributes: type: EB doid: NL$1805208$PDF caption: PDF download: Y tig: atl: Interacting with Presence : HCI and the Sense of Presence in Computer-mediated Environments ptl: Interacting with Presence aug: au: Giuseppe Riva John Waterworth Dianne Murray su: Human-computer interaction--Psychological aspects Virtual reality--Psychological aspects sug: subj: PSYCHOLOGY / General PSYCHOLOGY / Applied Psychology Human-computer interaction--Psychological aspects Virtual reality--Psychological aspects ab: The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really ‘present'in computer-generated and -mediated augmented worlds. This feeling of'Presence', of “being inside the mediated world”, is key to understanding developments in applications such as interactive entertainment, gaming, psychotherapy, education, scientific visualisation, sports training and rehabilitation, and many more.This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence - or ‘tele-presence'- and of the emerging field of presence research. It is intended for researchers and graduate students in human-computer interaction, cognitive science, psychology, cyberpsychology and computer science, as well as for experienced professionals from the ICT industry.The editors are all well-known professional researchers in the field: Professor Giuseppe Riva from the Catholic University of Milan, Italy; Professor John Waterworth from Umeå University, Sweden; Dianne Murray, an HCI Consultant and editor of the journal “Interacting with Computers”. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
|---|