THE EFFECT OF DIGITAL GAME ADDICTION ON AGGRESSION IN SCHOOLAGE CHILDREN.
Objective: This study was conducted to determine the impact of digital game addiction on aggression in school-age children. Method: This descriptive and cross-sectional study was conducted in January-June 2023 with children aged 10-11 years studying in secondary schools in Batman. The study was comp...
| Publicado en: | Karya Journal of Health Science Vol. 5; no. 2; pp. 33 - 40 |
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| Autores principales: | , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Karya Journal of Health Science
2024
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=180843382&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 180843382 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 27179540 MNA4 jtl: Karya Journal of Health Science issn: 27179540 maglogo: N pubinfo: dt: 2024 vid: 5 iid: 2 pid: 59174 pub: Karya Journal of Health Science artinfo: ui: 180843382 180843382 180843382 10.52831/kjhs.1433013 180843382 ppf: 33 ppct: 7 formats: fmt: @attributes: type: P tig: atl: THE EFFECT OF DIGITAL GAME ADDICTION ON AGGRESSION IN SCHOOLAGE CHILDREN. aug: au: Köse, Semra Ayran, Gülsün Aslan, İlyas affil: Department of Child Health And Diseases Nursing, Faculty of Nursing, Necmettin Erbakan University, Konya, Türkiye sug: subj: Technology Addiction Complications Aggression Risk Factors Students, Middle School Psychosocial Factors Risk Assessment Human Child Male Female Turkiye Descriptive Research Cross Sectional Studies Schools, Secondary Questionnaires Scales Consent T-Tests Analysis of Variance Post Hoc Analysis Pearson's Correlation Coefficient Descriptive Statistics Sociodemographic Factors Confidence Intervals Coefficient alpha Interviews Data Analysis Software Computers and Computerization Telephone Cellular Phone Child: 6-12 years Male Female ab: Objective: This study was conducted to determine the impact of digital game addiction on aggression in school-age children. Method: This descriptive and cross-sectional study was conducted in January-June 2023 with children aged 10-11 years studying in secondary schools in Batman. The study was completed with 300 children who met the research criteria. Data were collected by distributing the questionnaire form, Digital Game Addiction Scale for Children and Aggression Scale to the children whose parental consent was obtained in a time period that would not disrupt the class hours. In the evaluation of the data; percentages, averages, t test, Anova, Bonferonni, Pearson Correlation analyzes were used. Results: It was determined that 52% of the students participating in the study were male and 57.3% were 11 years old. The digital game addictions and aggression of male students, those whose mothers and fathers are civil servants, those who have a tablet/computer/phone, those who play games for 4 hours or more a day with a tablet/computer/phone, and those who mostly prefer computers to play games are statistically significant. There was a significant positive correlation between children's digital game addiction and aggression (p<0.05). Conclusion: It was determined that as students' digital game addiction levels increased, their aggression levels increased. In addition, as the daily playing time of the students increased, their digital game addiction and aggression levels also increased. Amaç: Bu araştırma okul çağı çocuklarda dijital oyun bağımlılığının saldırganlık üzerine etkisini belirlemek amacıyla yapıldı. Yöntem: Tanımlayıcı ve kesitsel yapılan bu araştırma, Ocak-Haziran 2023 tarihinde Batman'da bulunan ortaokullarda eğitim gören 10-11 yaş grubu çocuklarla yapıldı. Araştırma kriterine uyan 300 çocuk ile araştırma tamamlandı. Ebeveyn onamları alınan çocuklara ders saatini aksatmayacak bir zaman diliminde anket formu, Çocuklar için Dijital Oyun Bağımlılık Ölçeği ve Saldırganlık Ölçeği dağıtılarak veriler toplandı. Verilerin değerlendirilmesinde; yüzdelik, ortalamalar, t testi, Anova, Bonferonni, Pearson Korelasyon analizlerinden yararlanıldı. Bulgular: Araştırmaya katılan öğrencilerin %52'sinin cinsiyetinin erkek ve %57.3'ünün 11 yaşında olduğu belirlendi. Erkek öğrencilerin annesi ve babası memur olanların, tableti/bilgisayarı/telefonu olanların, tablet/bilgisayar/telefon ile günlük 4 saat ve üstü oyun oynayanların ve oyun oynamak için en çok bilgisayarı tercih edenlerin dijital oyun bağımlılıkları ve saldırganlıkları istatistiksel olarak anlamlıydı. Çocukların dijital oyun bağımlılıkları ile saldırganlıkları arasında pozitif yönde anlamlı bir ilişki olduğu bulundu (p<0.05). Sonuç: Öğrencilerin dijital oyun bağımlılık düzeyleri arttıkça saldırganlık düzeylerinin arttığı belirlendi. Ayrıca öğrencilerin günlük oynadığı oyun süresi arttıkça dijital oyun bağımlılıkları ve saldırganlık düzeyleri de artmaktadır. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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