Fast certificate issuance in a Moodle‐based MOOC platform: A large‐scale study.

Background: Gestures are an integral component in human‐to‐human communication when the speaker is visually present to the listener. In the past several years, research has examined how computer‐generated pedagogical agents can be designed to perform the four main gesture types and what this means f...

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Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 40; no. 6; pp. 3072 - 3083
Autores principales: Perry, Gabriela Trindade, Santos, Marlise Bock
Formato: research tables/charts Journal Article
Publicado: Wiley-Blackwell Dec2024
Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:Background: Gestures are an integral component in human‐to‐human communication when the speaker is visually present to the listener. In the past several years, research has examined how computer‐generated pedagogical agents can be designed to perform the four main gesture types and what this means for agent persona and learning outcomes. The research into agent gesturing has only explored gestures without other presentation strategies such as visual aids or verbal redundancy to properly explore the impact of gestures, and to avoid overly "rich" displays of information. Objective: The objective of this study is to explore the use of static images and varying frequencies of gestures to assess whether two visual inputs increases the risk of the split‐attention effect, and to investigate the potential for visual redundancy when two visual inputs coincide with narration. Data on cognitive load, agent persona, and learning outcomes (recall and transfer) will be collected to measure participants' learning experience while acquiring procedural knowledge, specifically regarding the principles of lightning, in comparison to previous research. Method: A mixed methods approach consisted of three gesture frequency conditions (enhanced, average, no) with 118 participants. Quantitative data were analysed using a random‐effect linear regression model; whereas qualitative data was collected through individual interviews that lasted 15–20 min. Results and Conclusions: The use of enhanced gesture frequency and images may significantly increase intrinsic cognitive load, but gestures and images do not cause extraneous cognitive load. The enhanced gesture condition significantly outperformed the no‐gesture condition. Interviews indicated that depending upon the gesture condition, students selectively attended to information that they perceived as offering them the greatest learning opportunity. Using two visual inputs does not cause split‐attention, nor does it provide evidence of a visual redundancy effect. Lay Description: What is currently known about this topic?: Academic dishonesty in MOOCs can be easy to commit yet challenging to detect.The highest prevalence of dishonest behaviours in MOOCs reported in the literature is 20% (Haar & Bell, 2020) and 17% (Jaramillo‐Morillo et al., 2020), but it usually does not exceed 10%.Plagiarism, copying answers, and improper collaborations are the most common cheating behaviours.If not identified, dishonest students can also harm scientific research on MOOCs.Restrictive assessment formats can reduce instances of cheating and certificate issuance. What does this paper add?: We report a new strategy, very dependent on course configuration. In MOOCs with a more condescending configuration, around 51% of certificates were issued for students that reached the end of the MOOC through a very fast pace. In MOOCs with a less condescending configuration, certificate issuance dropped to 2%. Implications of study findings for practitioners: Factors influencing students' intentions towards MOOCs might be specific to each platform and context, hampering generalisation.Demand for certification might affect the MOOC model, being deeply connected to the certificate providers' credibility and brand image. For this reason, the investigation of undesirable behaviour in MOOCs is urgent.The prevention of undesirable behaviours is related to instructional design choices.