Improving students' processing of history‐related 360° videos through collaboration and emotion regulation.
Background: With the increasing availability of immersive technologies such as 360° videos for educational purposes, research needs to shift from media comparison studies to value‐added studies in order to identify conditions for effective learning with such technologies. For the educational use of...
| Publicado en: | Journal of Computer Assisted Learning Vol. 40; no. 6; pp. 3338 - 3360 |
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| Autores principales: | , , |
| Formato: | pictorial research tables/charts randomized controlled trial Journal Article |
| Publicado: |
Wiley-Blackwell
Dec2024
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| Acceso en línea: | Ver este registro en EBSCOhost |