Pre‐service teachers' collaborative learning and role‐based drama activity in a virtual reality environment.

Background: In recent years, the use of virtual reality (VR) environments for education has gained interest in research and education. However, little is known about the potential of social VR environments for collaborative learning. Objectives: This study explores pre‐service teachers' (PSTs') coll...

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Publicado en:Journal of Computer Assisted Learning Vol. 40; no. 6; pp. 3264 - 3278
Autores principales: Näykki, Piia, Pyykkönen, Saara, Latva‐aho, Jenni, Nousiainen, Tuula, Ahlström, Emilia, Toivanen, Tapio
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Dec2024
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Dec2024
      vid: 40
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1111/jcal.13079
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        atl: Pre‐service teachers' collaborative learning and role‐based drama activity in a virtual reality environment.
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        au:
          Näykki, Piia
          Pyykkönen, Saara
          Latva‐aho, Jenni
          Nousiainen, Tuula
          Ahlström, Emilia
          Toivanen, Tapio
        affil: Faculty of Education and Psychology, University of Jyväskylä, Jyväskylä, Finland
      sug:
        subj:
          Teachers Education
          Collaboration
          Learning Methods
          Virtual Reality Utilization
          Drama
          Online Education
          Faculty Attitudes
          Social Cohesion
          Human
          Avatars
          Colleges and Universities Finland
          Finland
          Environment Education
          Storytelling
          Case Studies
          Questionnaires
          Conceptual Framework
          Qualitative Studies
          Funding Source
          Communication
          Software Utilization
      ab: Background: In recent years, the use of virtual reality (VR) environments for education has gained interest in research and education. However, little is known about the potential of social VR environments for collaborative learning. Objectives: This study explores pre‐service teachers' (PSTs') collaborative learning and role‐based drama activity, focusing on their self‐created fictional avatar characters and their experiences of presence while working on a group‐based virtual drama activity. Methods: PSTs' course on environmental storytelling was used as the context of the study, in which they worked in small groups in a VR environment (AltspaceVR) from the desktop computers due to COVID‐19 restrictions. Qualitative research data were collected via questionnaire (N = 15). The data were analysed using a community of inquiry model to explore the PSTs' experiences of online presence. Results and conclusion: The results showed that the PSTs' experienced creating and acting as virtual characters as meaningful and engaging activities, and elements of presence were manifested in their reflections. Based on this case study, it can be concluded that the interactive virtual drama activity has the potential to foster the experience of presence in online learning. Lay summary: What is currently known about this topic?: In recent years, the use of VR environments for education has gained popularity.Research on VR has focused more on learning outcomes than on the actual learning process. What does this study add?: The experiences of presence of PSTs were explored in a virtual drama activity.Creating and acting as virtual characters were experienced as meaningful and engaging activities.All elements of presence were experienced, especially technical managerial presence. Implications for practice/ or policy: Fostering the experience of presence can support meaningful online learning experiences.Implications for the implementation of virtual drama in teacher education are discussed.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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