How Video Passthrough Headsets Influence Perception of Self and Others.

With the increasing adoption of mixed reality (MR) headsets with video passthrough functionality, concerns over perceptual and social effects have surfaced. Building on prior qualitative findings,1 this study quantitatively investigates the impact of video passthrough on users. Forty participants co...

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Detalles Bibliográficos
Publicado en:CyberPsychology, Behavior & Social Networking Vol. 27; no. 11; pp. 798 - 807
Autores principales: Santoso, Monique, Bailenson, Jeremy
Formato: pictorial research tables/charts Journal Article
Publicado: Mary Ann Liebert, Inc. Nov2024
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Nov2024
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      pub: Mary Ann Liebert, Inc.
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        10.1089/cyber.2024.0398
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        atl: How Video Passthrough Headsets Influence Perception of Self and Others.
      aug:
        au:
          Santoso, Monique
          Bailenson, Jeremy
        affil: Department of Communication, Stanford University, Stanford, California, USA.
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        subj:
          Auditory Perception
          Webcasts
          Task Performance and Analysis
          Self Concept
          Human
          Male
          Female
          Adolescence
          Adult
          Descriptive Statistics
          Quantitative Studies
          Simulations
          Visual Perception
          Questionnaires
          Analysis of Covariance
          Coefficient alpha
          Adolescent: 13-18 years
          Adult: 19-44 years
          Male
          Female
      ab: With the increasing adoption of mixed reality (MR) headsets with video passthrough functionality, concerns over perceptual and social effects have surfaced. Building on prior qualitative findings,1 this study quantitatively investigates the impact of video passthrough on users. Forty participants completed a body transfer task twice, once while wearing a headset in video passthrough and once without a headset. Using video passthrough induced simulator sickness, created social absence (another person in the physical room feels less present), altered self-reported body schema, and distorted distance perception. On the other hand, compared with past research that showed perceptual aftereffects from video passthrough, the current study found none. We discuss the broader implications for the widespread adoption of MR headsets and their impact on theories surrounding presence and body transfer.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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