The Impact of Traditional Children's Games on Internet Use, Social Skills, and Stress Level: A Cross-Sectional Design.

Introduction: Traditional games are essential for children's social inclusion due to cultural values and beliefs. This study was conducted to measure the impact of traditional children's games on internet use, social skills, and stress levels. Methods: A cross-sectional design was carried out. Child...

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Publicado en:Journal of Transcultural Nursing Vol. 36; no. 1; pp. 84 - 92
Autores principales: Ayaz-Alkaya, Sultan, Akca, Ayşegül
Formato: research tables/charts Journal Article
Publicado: Sage Publications Inc. Jan2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jan2025
      vid: 36
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      pub: Sage Publications Inc.
      place: Thousand Oaks, California
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        atl: The Impact of Traditional Children's Games on Internet Use, Social Skills, and Stress Level: A Cross-Sectional Design.
      aug:
        au:
          Ayaz-Alkaya, Sultan
          Akca, Ayşegül
        affil: Gazi University, Ankara, Turkiye
      sug:
        subj:
          Games In Infancy and Childhood
          Internet Utilization
          Social Skills Evaluation
          Stress, Psychological Evaluation
          Human
          Male
          Female
          Child, Preschool
          Child
          Turkiye
          Cross Sectional Studies
          Schools, Secondary
          Power Analysis
          Scales
          Questionnaires
          Social Inclusion
          Descriptive Statistics
          Chi Square Test
          Multiple Linear Regression
          Multiple Logistic Regression
          Odds Ratio
          Confidence Intervals
          Sex Factors
          Interpersonal Relations
          Child, Preschool: 2-5 years
          Child: 6-12 years
          Male
          Female
      ab: Introduction: Traditional games are essential for children's social inclusion due to cultural values and beliefs. This study was conducted to measure the impact of traditional children's games on internet use, social skills, and stress levels. Methods: A cross-sectional design was carried out. Children who had parental approval and agreed to participate were included in the study (n = 314). The data were collected using a questionnaire, the Perceived Stress Questionnaire (8–11 years), and the Social Skills Assessment Scale. Linear regression and multinomial logistic regression were performed to analyze the data. Mantel–Haenszel chi-square test was performed to assess the confounding factors for playing traditional games. Results: The children's mean age was 11.58 (SD = 0.49), and 56.1% were girls. Children who did not play traditional games were more likely to use the internet than those who played traditional games (odds ratio [OR] = 2.16, p =.014). The social skills were significantly associated with daily internet use time (β = 0.164, p =.003), playing traditional games (β = 0.155, p =.008), and frequency of gaming per week (β = 0.123, p =.035). The stress levels were associated with gender (β = 0.120, p =.033) and academic level (β = 0.111, p =.048). Discussion: Traditional game playing reduced the duration of one sitting and daily internet use. Moreover, outdoor gaming, frequency of playing games, and daily internet use duration were predictors of social skills, whereas being a girl and sixth-grade student were predisposing factors of stress level. Nurses could benefit from traditional games in reducing internet use and stress and improving social skills in children.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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