Examining the Predictors of Video Game Addiction According to Expertise Levels of the Players: The Role of Time Spent on Video Gaming, Engagement, Positive Gaming Perception, Social Support and Relational Health Indices.

This study aimed to examine the predictive relationship between video gaming addiction (VGA) and the level of video gaming competency among video gamers. Additionally, the role of time spent playing video games, video game engagement (VGE), video game positive perception (VGPP), social support and q...

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Publicado en:International Journal of Mental Health & Addiction Vol. 22; no. 6; pp. 3683 - 3709
Autores principales: Yildiz Durak, Hatice, Haktanir, Abdulkadir, Saritepeci, Mustafa
Formato: Artículo
Publicado: Springer Nature Dec2024
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Acceso en línea:Ver este registro en EBSCOhost
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      dt: Dec2024
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      pub: Springer Nature
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        10.1007/s11469-023-01073-3
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        atl: Examining the Predictors of Video Game Addiction According to Expertise Levels of the Players: The Role of Time Spent on Video Gaming, Engagement, Positive Gaming Perception, Social Support and Relational Health Indices.
      aug:
        au:
          Yildiz Durak, Hatice
          Haktanir, Abdulkadir
          Saritepeci, Mustafa
        affil:
          https://ror.org/013s3zh21 Eregli Faculty of Education, Department of Educational Science, Necmettin Erbakan University, Konya, Turkey
          https://ror.org/013s3zh21 Department of Computer and Instructional Technology Education at Necmettin, Erbakan University, Konya, Turkey
          https://ror.org/013s3zh21 Eregli Faculty of Education, Department of Educational Sciences, Necmettin Erbakan University, Konya, Turkey
      su:
        Gaming disorder
        Video games
        Relationship quality
        Cognitive psychology
        Structural equation modeling
      sug:
        subj:
          Gaming disorder
          Video games
          Relationship quality
          Doll, Toy, and Game Manufacturing
          Video game publishers
          Home entertainment equipment merchant wholesalers
          Video game design and development services
          Cognitive psychology
          Structural equation modeling
      keyword:
        Information and Computing Sciences Artificial Intelligence and Image Processing Psychology and Cognitive Sciences Psychology
        Positive Video Gaming Perception
        Relational Health Indices
        Social Support
        Video Engagement
        Video Game Addiction
        Video Gaming
        Information and Computing Sciences Artificial Intelligence and Image Processing Psychology and Cognitive Sciences Psychology
        Positive Video Gaming Perception
        Relational Health Indices
        Social Support
        Video Engagement
        Video Game Addiction
        Video Gaming
      ab: This study aimed to examine the predictive relationship between video gaming addiction (VGA) and the level of video gaming competency among video gamers. Additionally, the role of time spent playing video games, video game engagement (VGE), video game positive perception (VGPP), social support and quality of relationships with peers were examined. We recruited 227 participants using the purposive sampling method. Of the participants, 50.20% self-identified as Novice-Amateur video gamers while 49.80% indicated being a regular-expert level players. We collected data from participants utilizing a personal and video games information form and five scales and (video game positive perception, videogame addiction scale, video engagement scale, multidimensional scale of perceived social support and relational health indices). These scales are valid and reliable instruments suitable for research purposes. The primary data analysis method was the Partial least squares- structural equation modeling (PLS-SEM). Our results demonstrated that the relationship between VGA and VGE differs based on the participants' video gaming competency level. Another important result is that VGPP has a significant positive relationship with VGA (p < 0.001), VGE (p < 0.001) and video game playing and watching activities (p < 0.001). Furthermore, an increase in the time spent on watching Twitch content is associated with an increased VGA level (p < 0.05). Finally, the time spent on playing video games has different patterns with perceptions of social support according to the level of expertise of the players. This study indicates that VGPP plays a crucial role in predicting VGA and VE and highlights the importance of considering the level of players when examining the relationship between VGA and VE. The conclusions also exhibit that the increasing popularity of esports and video game content tracking may significantly impact VGA. The role of social support in video gaming behaviors varies based on the player's level of expertise.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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