Using 3D immersive virtual reality interactive tasks for upper limb rehabilitation in children with cerebral palsy: A randomized controlled trial.

The aim of this study was to investigate the effects of the virtual reality device on the evolution of motivation, and motor, functional and kinematic parameters of the upper limb in children with cerebral palsy. Twenty children were randomly assigned in VR and control groups. VR group scored higher...

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Publicado en:Developmental Neurorehabilitation Vol. 28; no. 1; pp. 14 - 30
Autores principales: Baillet, Héloïse, Burin-Chu, Simone, Lejeune, Laure, Thouvarecq, Régis, Clément-Gillotin, Corentin, Leconte, Pascale, Benguigui, Nicolas
Formato: pictorial research tables/charts randomized controlled trial Journal Article
Publicado: Taylor & Francis Ltd Jan2025
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Using 3D immersive virtual reality interactive tasks for upper limb rehabilitation in children with cerebral palsy: A randomized controlled trial.
      aug:
        au:
          Baillet, Héloïse
          Burin-Chu, Simone
          Lejeune, Laure
          Thouvarecq, Régis
          Clément-Gillotin, Corentin
          Leconte, Pascale
          Benguigui, Nicolas
        affil: Normandie Univ, UNICAEN, ENSICAEN, CNRS, GREYC, Caen, France
      sug:
        subj:
          Upper Extremity Physiopathology
          Cerebral Palsy Rehabilitation
          Virtual Reality Utilization
          Imaging, Three-Dimensional Utilization
          Cerebral Palsy Physiopathology
          Motivation
          Motor Skills
          Kinematics
          Functional Status
          Range of Motion
          Movement
          Treatment Outcomes
          Human
          Male
          Female
          Child
          Adolescence
          Randomized Controlled Trials
          Random Assignment
          France
          Comparative Studies
          Questionnaires
          Funding Source
          Child: 6-12 years
          Adolescent: 13-18 years
          Male
          Female
      ab: The aim of this study was to investigate the effects of the virtual reality device on the evolution of motivation, and motor, functional and kinematic parameters of the upper limb in children with cerebral palsy. Twenty children were randomly assigned in VR and control groups. VR group scored higher than the control group in the Movement Assessment Battery for Children – Second Edition (MABC-2; standardized motor skills test), exhibited an increased range of motion, and showed improved results in various movement parameters in the interaction with the 3D virtual space. All participants presented high motivation scores in the iVR sessions. This new Immertrack tool may improve the motor, kinematic parameters, and motivation in children with CP.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        randomized controlled trial
        Journal Article
      ougenre: Article
    language: English
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